june gloom on 13/2/2009 at 19:13
Rogue Trooper is actually pretty easy, which I guess fits with the whole supersoldier thing.
Gambit on 14/2/2009 at 11:28
The first Myst is actually pretty light on most puzzles since most of them just require careful observation.
Riven on the other hand is owning me.
EvaUnit02 on 14/2/2009 at 12:02
Quote Posted by Malleus
Lol yeah. When I finished HL on hard difficulty, I was like "Oh, man, I did it! I rule!". Well, apparently I don't. Whatever.
Parts of Half-Life on Hard require constant quicksave/quickload mashing, eg most of Xen.
Quote:
With Crysis, I did feel like what steo said though. Having tried the demo on all difficulty levels, I started the full game on the hardest (Delta), and didn't find it too hard. It was well balanced, but when I finished it, I really wished there was a ultra hard Echo difficulty or something.
Did you try it without cloaking though?
Chimpy Chompy on 14/2/2009 at 12:14
Agreed with the sentiments people have expressed about Loom being short and super-easy. Although it's so charming that I can mostly forgive that, it's certainly much more fun than the much harder Sierra games of the time.
Quote Posted by Matthew
You people are making me feel terribly inadequate. :(
Well if I helps I rarely play anything above medium difficulty. And most strategy games on easy.
Fragony on 14/2/2009 at 12:30
How could I forget about KOTOR 2, now that was easy really ruined the game for me. In KOTOR you had a few challenging encounters, Ganon Nord (?) was a great battle, I adored the Starforge unlike most people, wave after wave of Dark-Jedi's, awesome. In Kotor 2 battles were over even before the battle-music started. It's a shame Mozes never read the back of the tables, it clearly says 'thou shalt not make easy rpg's'
Sulphur on 14/2/2009 at 13:12
Quote Posted by Gambit
The first Myst is actually pretty light on most puzzles since most of them just require careful observation.
Riven on the other hand is owning me.
Wait 'til you get to that penultimate puzzle, mein freund. Here is how one normally deals with it, in 10 steps:
Step 1: :confused:
Step 2: :idea:
Step 3: :(
Step 4: :erg:
Step 5: :grr:
Step 6: :sweat:
Step 7: :idea:
Step 8: :mad:
Step 9: Look up walkthrough, gape at solution. :erm:
Step 10: Take game disc out and, very lovingly, smash it into a million pieces with a sledgehammer.
Malleus on 14/2/2009 at 13:31
Quote Posted by EvaUnit02
Did you try it without cloaking though?
No, but now that you say it ... might be an interesting idea. I usually only think about such self imposed gameplay restrictions in stealth games.
gunsmoke on 14/2/2009 at 16:22
Oh God, Riven. I bought it for the PS1 based on the purty pictures on the box. Wow, what a frustrating game. I solved a few puzzles, but overall, I had no clue if I was even making progress.
Also, Return to Castle Wolfenstein, is a pretty tough shooter, IMHO. The enemies take ridiculous amounts of damage.
june gloom on 14/2/2009 at 20:18
Oh god, they so do. Fighting the Ubersoldat was a pain in the fucking ass. You had to play cat and mouse with him around that walled-in room because he would fucking open fire on you and unlike you he's got 15937498739875 HP.
Pidesco on 15/2/2009 at 01:15
Quote Posted by Fragony
How could I forget about KOTOR 2, now
that was easy really ruined the game for me. In KOTOR you had a few challenging encounters, Ganon Nord (?) was a great battle, I adored the Starforge unlike most people, wave after wave of Dark-Jedi's, awesome. In Kotor 2 battles were over even before the battle-music started. It's a shame Mozes never read the back of the tables, it clearly says 'thou shalt not make easy rpg's'
How can anyone say KOTOR's combat was challenging? Like every single Bioware RPG since NWN, it posed no difficulty for me whatsoever, from the first fight to the final meeting with Malak. And anyway, regardless of its challenge, the combat was really atrocious. The Dark Jedi in the Starforge went down quicker than you can say "Bioware can't design combat."
Actually, the combat is the one area of KOTOR2 where Obsidian didn't really deviate from Bioware's original design.