Koki on 4/5/2012 at 05:23
Quote Posted by Phatose
How much of the Elder Scrolls could actually make the transition to an MMO? The underlying mechanics seem like they'd be nothing short of a nightmare to balance, so they'd be unlike anything in the series before it. Modding is right out the window. The freeform, go anywhere and explore sandbox nature of the previous games wouldn't work at all - to challenge high level players, you need dangerous monsters, and leveled-everything just doesn't work with more then 1 player. And the action/rpg gameplay pretty much has to go to, since action doesn't exactly meld well with Massively-multiplayer anything.
Whoa bro. Skyrim's actually pretty balanced, you just need to make it so only equipment with 0 defense is enchanteable and nerf the effects of potions + prevent any sort of stacking. Either way, it's far from impossible. Quick and dirty solution to freeform: take Skyrim, put it online, but make all the dungeons instances.
As for action not melding with MMO? That's what the current trend is. There was Vindictus, TERA is pretty much Monster Hunter Online, and in Guild Wars 2 you won't last ten seconds past level 15 if you don't dodge enemy attacks/skills(or so I hear).
And I find it interesting how much people take modding for a feature essential to the TES series.
faetal on 4/5/2012 at 07:56
It shows how crowd-sourcing can push the quality of a game past the limits of its development cycle.
(And also just how much people yearn for in-game nudity)
DDL on 4/5/2012 at 09:23
I actually think an ES game using traditional 'use em to improve em' skill mechanics would be hilarious.
You'd have people teaming up to take turns hitting each other (we can improve our armour and melee skills together!), people running at walls constantly, people jumping up hills over and over again, and crowds of people casting low damage spells on themselves while others heal them.
It'd be fucking bedlam.
Quote:
And can you really start every new player character off in prison without making it completely ridiculous?
Pretty much every MMO now features some sort of tutorial level that (put in context with the rest of the game world) makes no sense, and this doesn't seem to bother people. Hell, star trek online (yeah yeah.. it was free, I was bored) makes every player the commander of a giant spaceship pretty much from the start, which in terms of a promotion system (or indeed a military materiel asset context) is insane. Doesn't bother peeps.
faetal on 4/5/2012 at 09:33
Quote Posted by DDL
You'd have people teaming up to take turns hitting each other (we can improve our armour and melee skills together!), people running at walls constantly, people jumping up hills over and over again, and crowds of people casting low damage spells on themselves while others heal them.
For some reason, I'm reminded of Zeno Clash.
Renault on 4/5/2012 at 13:03
Quote Posted by Koki
Bethesda's ridiculous lack of balance in any form
Quote Posted by Koki
Whoa bro. Skyrim's actually pretty balanced
Koki, you'd make a great politician - all within about 10 posts.
faetal on 4/5/2012 at 13:47
Makes me wonder if one was perhaps sarcastic.
Jason Moyer on 4/5/2012 at 16:29
If they'd just add co-op and some of the continents that aren't boring as fuck into the main series there would be no reason for this to exist.
nicked on 5/5/2012 at 06:18
Well those screenshots all look like Generic MMO #267... :tsktsk: I just hope that they'll continue to make single player Elder Scrolls games where I can explore an intriguing wilderness with the immersion being ruined by some green-pigtailed badly-dressed guy called <xo_SexHammer_xo> lagging glitchily past me riding a flying polar bear.
Kuuso on 5/5/2012 at 15:13
When it got announced, I was excited a bit, because this was the first MMO after vanilla WoW that had me even a little bit excited. Good lore and nice setting, but as it follows:
"ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players"
"You're playing the game in third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics"
This sounds like it will be so generic. The only interesting thing thus far has been the factions and how the one controlling the capital can name an emperor (one of the players).
I was really wishing for a first-person MMO, would have been fun.