Elevator Mission T1 V1 (Released Dec. 25 2000) - by RokingRoger
DreamWalker on 14/5/2003 at 06:05
Unfortunately,
clock the email wasn't delivered because it was too large. :( And, no I'm not the author ... I still haven't reach the dedication needed to create my own.
I'm going to PM Apache to see if he would include this FM with the other Thief TDP/Gold FMs that he has recently made available on his site ((
http://nativeartdesign.com/thief.html) http://nativeartdesign.com/thief.html. May be a day or two but we should be able to get it uploaded to his site somehow.:thumb:
Clock on 14/5/2003 at 14:52
Thanks. I really miss Jason's page. You could sort the FM's and it was as complete as could be. Typically, you only realize how good something is when it goes away.
Dafydd on 7/9/2003 at 21:19
[Folks]
All right, I admit I'm a dunce. There, I said it.
That out of the way, I'm stuck at the very beginning of this FM! If this is the same one I'm thinking of:
[spoiler]I started in an elevator rising. When I get topside, I'm in a courtyard with a guard at the other end. I managed to get down a chimney to a kitchen with two people; there was a lever there which pulled, but I don't know what it did. I couldn't open any doors, and there was nothing else that I found in the kitchen. I went back up, but I couldn't find anything different topside. I got back in the elevator and closed the doors, but I couldn't find any button to make it go down. I snuck up near the guard, but I couldn't find anything to do there.[/spoiler]
I know I'm missing something obvious, but at the moment, I'm so thoroughly stuck, I can't do anything. Help!
Dafydd
Eshaktaar on 7/9/2003 at 22:41
I've just started this mission, as well. The most amusing part until now has been the Engrish objectives text ;)
Dafydd,[SPOILER]There is a switch at the wall (at eye level, in the darkness), next to one of the doors in the kitchen. It opens that door.[/SPOILER]
Dafydd on 7/9/2003 at 23:33
[Eshaktaar]
Something to try!
Thanks,
Dafydd
Dafydd on 8/9/2003 at 04:48
Yuck.
[Folks]
I managed to get down to the third level of the first elevator, managed (after a dozen tries) to sneak past the two guards after dropping down the you-know-what, out onto the metal whatsits, and I've decided this mission sucks.
At least as far as what I find enjoyable about Thief. I hate missions that are incredibly hard for no reason other than to be incredibly hard. There's no story, no rationale, no reason why Garrett would be doing this... and it's just full of brightly lit rooms, tile and metal floors, and guards that stare in every possible direction with peripheral vision that extends in a wide globe all around their heads.
Goodbye, Elevator.
Dafydd
TBE on 8/9/2003 at 05:46
I've tried some of the missions designed by Japanese editors, and they all are pretty weird. I think they probably are just farting around with Dromed and can't translate the tutorials.
Anyways, this elevator mission, I agree, sucks.
Someone set up us the bomb.
smithpd on 8/9/2003 at 06:58
To each his own. Althought it is very difficult and a little frustrating at times, I really enjoyed playing the Elevator Mission. Twice now. It required good ghosting skills for me to get close enough to some of the AI to damage them. The mission drove me to KO or kill everything that moved. That added an extra challenge. I used the hit and run method quite a bit. Although I do not normally play that way, it sure got the adreneline pumping. Killing fire elementals with a sword? I would never have dreamed of doing that before playing this mission. I felt a real sense of satisfaction in completing it, after about a week's play. And, whether you like the difficulty or not, I think most people would admit that the architecture is pretty good. I find all of JIS's missions challenging and very absorbing.
Dafydd on 8/9/2003 at 11:24
[Smithpd]
I got somewhat farther in it, but I'm playing more out of stubbornness than enjoyment.
I just flipped the switch next to the haunt. I have no idea what it opens. I barely care -- and I usually really enjoy missions.
I, too, had to go back to my earlier mode of playing, before discovering ghost style, where I would simply kill or BJ anything that moved, coughed, or complained about the rats.
I have one lockpick. I killed a hammerite mage by beating him to death with my blackjack. I stood on some stupid, moving cloud platforms, having flashbacks to Super Mario Brothers (2-d; jump up and hit the block to make a [psyllocibin?] mushroom pop out).
Pace, Smithpd, but this mission is just ludicrous. I might keep on, but only because nobody will answer my questions about Garrett's Revenge/Errand Boy.
In the meantime, I have no idea what to do next. A door opened taking me back to the metal-floored room on the third floor of the kitchen elevator, but I didn't see anything different when I returned that way. I'm currently standing in the kitchen, scratching my head like a pediculosis victim.
Dafydd
Eshaktaar on 8/9/2003 at 14:49
Having just found the kitchen key, I'm still at the start of this mission, but I noticed something: All the people in this FM actually cast shadows! Not accurate ones, of course, but still it is a surprising improvement, IMO. I don't remember seeing this feature in any other FM I've played so far.