Elevator Mission T1 V1 (Released Dec. 25 2000) - by RokingRoger
Spamlet on 26/8/2002 at 04:43
Proximity-wise you aren't far from the sword right now, Auriga2us, it's right outside where you dropped into; in that courtyard area. Unfortunately, to get into the place where they keep the sword will take you quite a while. BTW you shouldn't be complaining about how long it's taking to get to the sword. I estimate that to get to the spot you're at now you've been playing 1-2 hours. This mission will take you somewhere between 6-10 hours to complete. It's friggin' Huge!
epithumia on 26/8/2002 at 04:54
You find things very slowly in this mission. If you know where to go, you can pick up the important things pretty quickly, but if you don't then you'll wander for hours in the dark with one lockpick, no sword, and a bunch of doors picked halfway open. Of course, a walkthrough would spoil all of the fun!
Auriga2us on 26/8/2002 at 05:10
You have predicted my circumstances very well. Though I still have no sword, and only 1 lock pick I found like the scroll suggests among garbage near the zombies. I searched for the second one there but could not locate it, I am assuming it is in a different place. So I am still stuck since the silver lock pick only opened 1 door for me. Any hints for me where to try my luck next, or where the other lock pick might be found?:ebil:
epithumia on 26/8/2002 at 05:27
Well, I don't really want to spoil it completely and frankly I don't remember exactly how to get to the place where the other lockpick is stored. In fitting with the evil nature of this mission, it's locked in a chest that you need the other lockpick to open. As for getting there, if you got the first pick then you've come out in a large hall with tall pillars; explore back in there. One route will lead you back to that throne room and hence back to the beginning of the mission; another will lead you down into a mine-like area (with an elevator that we never could get into). Back in there is the chest, guarded by a Hammerite. Blackjack him (not always easy), pick open the chest and the second lockpick is yours.
Once you get the second pick, you can get the sword pretty easily, I think.
Lytha on 26/8/2002 at 09:38
The lava room where I was stuck in UFO was the first of the lava rooms that I encountered (or I would have described it a bit better, knowing that there were more lava rooms)
Let me try if I can recall it a bit better...
Nearby were 3 crates.
It was a grey stone wall room. I came directly from the bafford-sandstone building right behind the alien/bugbeast who patrols under a long metal bridge with trees and a well.
Inside of the bafford-sandstone building were 2 servants (one male to the left, one female to the right) with purses. There were also several doors that I could not frob or open.
Somehow, the only possible path seemed to lead me into this very lava room. It had at the right wall a 4-6 units wide catwalk over the lava, it is possible that the lava itself had some openings to other lava rooms (I did not want to jump into the lava to find out.)
Two 12 units high portcullis at the far end of the catwalk. The airbrushes surrounding the portcullis were a bit higher (I estimate 15-16 units in total (the cube and the cylinder combined), so I thought that I could crawl through the space between the top of the portcullis and the top of the cylinder; but that did not work.
That's all that I recall. ;)
I guess I missed some switch hidden at the ceiling or in a pitch black shadow or so.
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In H&G I can describe the room where I stopped a bit more precise. Garrett said "Empty. Now what." And there was a Keeper Medaillon. And it was at the bottom of a well with a Constantine Guard infront of it.
Btw, I loved how the Keeper Scroll looked like and the photo album book that the Hammerite Priest looked at.
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And in Elevator... I manipulated those switches... I guess the effector was far away? Although, I ran back to the very start and found no suddenly opened door or portcullis.
Now that you say that you find a sword in Elevator, I wonder if there is one in H&G too. There was a tapestry blocking my path in some spot, and I could not get rid of it with my blackjack alone... there was also an obvious secret door in some spot, with a scroll nearby with many arrows surrounding japanese letters (I guessed that this scroll had the clue about where the switch for the secret door was...) :)
Nightwalker on 26/8/2002 at 12:00
It's been quite awhile since I played UFO, Lytha, but I'm pretty sure that you need to go [SPOILER]back up the stairs above the lava. There's a room up there that has a button in it that opens up another room on the other side of the passageway. In there, you'll find switches to open the gates blocking your way after you cross the lava. [/SPOILER]
Lytha on 26/8/2002 at 12:41
:o
Wow, my memory totally failed me. ;)
The bafford-sandstone building would be in either K, Amida, or one of the other - I played too many of the japanese missions (without finishing most) in a row.
Alright... the lava-room with the two portcullis is in the hammer-house with the 3 training dummies over that you can hop with the already mentioned 3 crates (from the kitchen) to get the blue key.
I manipulated the control panel downstairs (bugbeast, water basin with 3 gems), the sewer hatch with the papyrus nearby could still not be opened, even though it had told me that I needed to manipulate the control panel.
The control panel seemed to have opened the portcullis that had locked said lava-room before. However, this seems to be a dead end at the moment.
I noticed the tunnels in the lava-waterfall-river-with-mine-cars this time and the blue key opened the secret door between the Keeper-Talisman-Holder-Thingies. Now I have 4 rope arrows and already more loot than in Bafford's and Assassins combined. ;)
I just met a burrick - and I am curious when I will find a key there that will open the chest in the other tunnel or the chest in the barracks in the hammer-building.
Lytha on 26/8/2002 at 12:51
Well... no, that was the way to the EndRoom. I guess I was not supposed to climb over the dummies with the 3 crates then.
This leads me back to the locked portculli, I guess... It looks really as if I could climb over the portcullis if I stack the crates right...
*sigh* ... no.
I can keyhole through them but that does not really help.
Well. If it's becoming annoying, it's better to stop instead of dwelling off into some irrational grudge against the mission and/or its designer.
So well... I guess I won't ever finish this one. :(
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<i>*Stares at the mission in Dromed.*</i>
Auriga2us on 26/8/2002 at 13:11
Ok, I found an elevator that leads me down to a haunt but with only 1 flash bomb and 2 arrows left...lets just say I keep running around like a chicken. There is a door there but I just don't have enough time to investigate before being killed. Is that where the second golden lockpick is, and is there a way of getting rid of the damn haunt?:ebil: :confused:
Nightwalker on 26/8/2002 at 13:20
Lytha - Those chest don't open, so don't waste time looking for a key to them.
I climbed over those dummies, too, but it turned out that later on, there's a switch that actually lowers them, so you can just walk right in!
The portcullis that blocks the hallway down to the lava area is opened with a lever down in the basement of the house. If you follow the hallways in the opposite direction from the portcullis, there's a round room with stairs leading down to the basement area. An alien patrols a hallway and, at the end of that hallway, is the switch you need. Once you've got the portcullis open, go into that hallway and into the room on the right. Pick open a lockbox on the wall and that opens another door across the hallway. Inside that room are the controls that open the two gates down in the lava room. (This may be more than you needed to know, but I'm still a little confused about exactly where you're stuck. If I supplied more info than you wanted, I apologize. :))
You will eventually find the switch that opens the sewer hatch, by the way, but it's not in the house itself.