smithpd on 19/2/2006 at 21:23
Quote Posted by Dafydd
[spoiler]As soon as I read your post, I remembered from last time that the guards were immortal... and that one of them (at least) was immune to knockouts, too. I don't know if the latter is still true....[/spoiler]
The guards aren't quite
immortal. I just checked.[SPOILER]They can both be BJ'ed if not alerted. When unconscious, they can be killed by > 50 sword swipes. When alerted, they are extremely difficlult to kill. I gave up trying. They are, however,
completely oblivious to Garrett. I have always sneaked around them and BJ'ed them both, so I never discovered the guards' kindly attributes.:)
[/SPOILER]
As for the three mines, I found the first one way early in the mission, I don't remember where. The last two are[SPOILER]in the wood chest in the room to the left of the guards at the end. A health potion pops up when the chest is opened, but two additional mines are also added to inventory.[/SPOILER]
<Username> on 6/10/2019 at 13:10
After completing V1 in September, I now completed V2 as well: Finished on Normal in 2 hours and 19 minutes with 1223 of 1390 total loot. Despite previous experience with this mission, I missed the location of the Sword key and played until the final area without the sword. I confirm it is possible to survive the final area without the sword if you collect enough flashbombs, fire arrows and mines – at least on Normal difficulty.
V2 is a big improvement over V1: With proper ambient light, the whole mission looks a lot better. The texture work in many rooms is also improved. The bizarre „training area“ of V1 was scrapped entirely and is replaced with a more believable environment. Some other areas received a slight overhaul as well, like the garden in the „Haunt‘s place“.
One smaller change I did not like was the removal of the opening elevator ride: V1 begins inside of an elevator that is going up to the top of a building. In V2, you just start on the rooftop. I thought the starting location inside an elevator fit the mission‘s title and I do not understand why this was changed.
All changes in V2 I noticed:
[SPOILER]
* The compass was removed.
* Readables were removed entirely.
* The mission objectives are the same as in V1, but their descriptions are much shorter.
* Whereas V1 has the difficulty levels Sushi, Ninja and Sumurai, there is only one difficulty level.
* There is much less loot to find compared to V1.
* Ambient light is set to reasonable levels. No more pitch black areas.
* New wall textures in many areas.
* The Opening elevator ride was removed.
* A woman sleeping on a bed in a room below the kitchen was removed.
* The elevator panel on ground floor below the kitchen now has floor numbers on it. But only this elevator panel.
* The kitchen key is found in the same room, but in a slightly different location.
* You can now extend a ladder from the metal crawlspace next to the kitchen down to the room below.
* A Hammerite Priest was removed in the room where you can climb down to the basement where the first lockpick is. Only one Hammerite remains and he is in a position in which you have a chance to knock him out now.
* The double doors just a few steps inside the Haunt's place are now less glitchy. In V1, I had problems getting them to open again when I wanted to leave the place.
* The teleporter behind the large double doors that open after you pull the alarm switch in the Haunt's place is now activated by stepping through it, rather than by stepping onto a pressure plate in front of it.
* The location of the JIS key was changed and you now have a chance to find it.
* There are more AIs near Gilmo's place, which makes the area more difficult to navigate.
* If you go down the well near Gilmo's and end up in the room with the two frogbeasts, you now need the End of the Key to get out of the room. Previously, the door could be opened without this key.
* In the final area, there are now three Haunts instead of one: two weaker ones and one really hard one.
[/SPOILER]
Locations of all keys and their purpose:
[SPOILER]
* Kitchen key: In the throne room next to the noisy machine room with giant giant gears on the walls. Opens a door in the kitchen.
* Sword key: There is a bald swordsman guarding a single door in a narrow, brightly lit corridor with flame decals on the walls. Behind that door is a room with an easy puzzle with a timed door. The key is in a water basin guarded by a bugbeast. It unlocks a door on the lower part of the area with the two floating clouds.
* Chapel key: In a chest on the upper floor of the area with the two floating clouds. Opens the door in the room next to where the slot machines are.
* Training place key: On the belt of a purple guard a bit further down where the caged bugbeast is. Opens a lock on the left of a set of double doors near the two floating clouds.
* Haunt's key: On the belt of a Hammerite in a basement of the training place. Opens the double doors behind the Hammerite acolyte in the training place.
* Seal key: On the belt of an undead Hammerite priest in the torture chamber of the Haunt's place. Opens the middle cell in the Haunt's place, the one with the spiders in it.
* Demon's key: At the end of a corridor on the upper floor of a chapel guarded by two Hammerites and one woman. Opens a lock behind a painting in the Haunt‘s place, in a room guarded by a woman in the central entrance area.
* Lost article key: Next to a dead Burrick in pit with two undead. Opens a lock on the left of a set of double doors, in a brick building connected to the pit with a tunnel. Also open a closet in a basement hidden beneath a mattress in the same building.
* JIS key: In the area unlocked by the lost article key, in a small well with a Keeper statue in the middle. Unlocks two blue chests: one down the well near Gilmo's, one behind a door to the right behind the double doors across the pit with a dead Burrick and two undead.
* End of the key: Down the well near Gilmo's where you find the scepter on the floor, at the end of a dead end, on the belt of the corpse with flies hovering above it.[/SPOILER]
downwinder on 28/7/2022 at 06:23
just replayed this master piece 1245/1390,,,8/9 pockets picked 1 hour 33 min to complete,also i did not even get sword till later in mission
its kinda weird to play a thief gold version that is more up to date then a thief 2 version of same mission
i like the gold version better,as i was not a fan of the camera's,and those mages are cool
mission is for the most skilled players,well worth it
Galaer on 10/8/2022 at 20:20
I have a problem. I need End of key and it should be on body in pit with flies. I'm there, but there is no body anywhere. I noticed that sometimes some AI after loading doesn't appear. Maybe they clip through floor, I don't know. And I'm worrying that something like this could happen here.
fortuni on 10/8/2022 at 20:44
Got a save? I'll check for you.
You maybe correct, sometimes AI's fall into the void, this can happen if just one part of their body gets misplaced and breaks through the wall of a room, the whole AI then appears to disappear from the map and so you cant see them, frob them or any key they are carrying.
Usually we don't make dml's for most of these ‘fallen into the void ‘ issues as it is Thief engine bug and they are random occurrences, also as long as the AI is correctly placed in Dromed by the author moving the body with a dml will often make the AI look like it's in an unrealistic position for all other players.
IIRC You don't play with T2Fix, what set up are you playing with? Are you still using Tafferpatch and or Darkloader?
fortuni on 10/8/2022 at 23:13
That save is crashing my Dromed, can you post a quicksave rather than one from a save slot.
PS. My bad, forgot this was a T1 mission, which FM loader are yo using?
Galaer on 11/8/2022 at 07:53
I'm using FMSel. Also I finally found this key. It was on body, but body was somehow teleported together with bunch of other bodies on circular elevator in area of town with clouds. It's really weird. In 1st version I seen so far a dead body getting catapulted on this circular platform from above tavern and zombie showing out of nowhere near door leading to training area. So I don't think it's just clipping through floor, but somehow AI teleports to different places usually to this part of town. It's really weird.
All right, I managed to finish this mission (version 2 only though).
And here is a (
https://drive.google.com/file/d/1VqZLk7X1R2AhENOjvYGvdols49jgxBKw/view?usp=sharing) quicksave from version 2 of this mission.
fortuni on 11/8/2022 at 10:21
There is no teleport command attached to that servant, he should be in the pit from the beginning of the mission, sounds like to me you've got gremlins in your TG install, might be an idea to re-install a fresh TG.
PS. That quicksave is also crashing Dromed, so yes something weird is happening in your TG install if is also corrupting saves.
Galaer on 11/8/2022 at 15:26
The thing is this only happens in this mission. And I also tried this mission couple of years ago when for the first time I managed to launch Thief 1 FMs and the same thing was happening. I had different laptop back then. So I don't think it's bad install. No idea if it's matter, but both versions I downloaded from Thief Cheap Missions site.