massimilianogoi on 15/1/2010 at 04:47
I got already that walkthrough, but it doesn't explicate how to come out from there... It's written not so good.
Anyway thank you for the effort.
Garrett's Shadow on 15/1/2010 at 04:52
well, sorry I could'nt help you better - I somehow got thru it with the walkthru (I know it aint that great!), and I immediately started to forget all of it, I really did'nt like this one much! :tsktsk:
Ricebug on 15/1/2010 at 21:06
Did you read the walkthru?
Garrett's Shadow on 16/1/2010 at 00:37
Quote Posted by Ricebug
Did you read the walkthru?
Yes - as I said I did! :cheeky:
massimilianogoi on 16/1/2010 at 01:07
Quote Posted by Ricebug
Did you read the walkthru?
Of course, not finding any hints to escape from that place... Can you tell me how I have to do?
smithpd on 16/1/2010 at 05:23
Well, it has been a long time since I played it, and my memory has faded. I think you are in an area that, soon after you enter the double door that is giving you a problem, the passage to the left leads to a garden with a gazebo, the passage to the right leads to some cells, then a crayman, and a cathedral, and straight ahead leads to an open area. Is this true? If so, one way to play that is to place a body on the pressure plate as you enter the entrance doors. But there is correct way with a switch, too. Reaching way back, I think there are four small rooms in the corridor that leads to the cells. In one of the rooms on the right is a small red button on a wall. The button is hard to see, so I played the mission 2-3 times using the body cheat. I think that button opens a secret door on the wall of one of the left rooms in the same package. I think that secret compartment contains a lock that opens the entry door. You will need to have a certain key to unlock that lock.
bigshaun6767 on 5/2/2010 at 20:36
Hi there
I am stuck on the last part of mission 7. I cannot find the Little Mansion with the small courtyard at the back we we have to shoot rope arrows into the center of each beam then climb the ladder jump to rope then balcony then find the throne chair with the button behind it. There is a picture of the Little Mansion in the walkthrough but when i go aroun the hall to the back doors the only doors i find that has a little courtyard is a door that you use the valentine key with. There are some beams up above but there is no ladder. So i cannot even reach the ropes. I must be in the wrong place please help.
Thanks:angel:
Ricebug on 7/4/2013 at 01:54
From my walkthrough:
[INDENT]Head to the little mansion. Go inside and around the hall to the back doors that open onto a small courtyard. Look up and fire a ropey into the center of each beam. Climb the ladder and jump onto the first rope. Leap onto the balcony.
Go around until you find the throne chair. Push the button that’s behind it on the floor.
Climb back down the rope arrow. If you look through the open doorway, you’ll see a hidden crawlspace has appeared.
Run past the tree beasts and apes to the Keeper standing on the opposite side.[/INDENT]
Hope that helps.
Unna Oertdottir on 19/7/2018 at 11:52
Here are some dmls to fix a couple of issues in this campaign.
gamesys dml to fix the DEDX bug in the campaign (especially mission 9)
Code:
DML1
//DEDX fix//Elevator T2//spemt2.gam.dml
-ObjProp -7222 "Fungus"
dmls to fix some missions
Code:
DML1//Elevator Mission T2 mission 5//Fix for a switch to a secret area//miss24.mis.dml
+ObjProp 720 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 720 "PhysControl"
+ObjProp 720 "Position"
{
"Location" 100.44, -423.67, 16.77
"Heading" 8000
"Pitch" 0
"Bank" 0
}
Code:
DML1//Elevator Mission T2 mission 7//Fix for loot and a goal//miss26.mis.dml
+ObjProp 696 "FrobInfo"
{
"World Action" Move, Script
}
+ObjProp 697 "FrobInfo"
{
"World Action" Move, Script
}
+ObjProp 698 "FrobInfo"
{
"World Action" Move, Script
}
+ObjProp 577 "FrobInfo"
{
"World Action" Move, Script
}
-ObjProp 624 "FrobInfo"
+ObjProp 624 "FrobInfo"
{
"World Action" Move, Script, FocusScript
}
+ObjProp 663 "Scripts"
{
"Script 0" TraptimedRelay
}
+ObjProp 663 "ScriptTiming"
{
"" 1
}
-Link 624 397 "ControlDevice"
+Link 624 663 "ControlDevice"
{
}
+Link 663 397 "ControlDevice"
{
}
+ObjProp 624 "Scripts"
{
"Script 3" TrigWorldFocus
}
+ObjProp 624 "CombineType"
{
"" Loot
}
+ObjProp 624 "Loot"
{
"Gold" 100
"Gems" 0
"Art" 0
}
+ObjProp 663 "TrapFlags"
{
"" Once, NoOff
}
Code:
DML1//Elevator Mission T2 mission 9//Fix for a goal//miss28.mis.dml
-ObjProp 421 "FrobInfo"
+ObjProp 421 "FrobInfo"
{
"World Action" Move, Script
}
-objProp 461 "TrapQVar"
+ObjProp 461 "TrapQVar"
{
"" =1:goal_visible_4
}
+ObjProp 421 "Scripts"
{
"Script 1" TrigWorldfrob
}
+Link 421 461 "ControlDevice"
{
}
+ObjProp 1252 "Scripts"
{
"Script 0" Trapdestroy
}
+Link 421 1252 "ControlDevice"
{
}
+Link 1252 421 "ControlDevice"
{
}