Yandros on 30/1/2017 at 16:33
Your link's direction is backwards. TPathInit goes from the lift to the TerrPt.
Tannar on 30/1/2017 at 16:36
In case you don't already know this, the tilde (~) means it's reversed. So under "Flavor" you want TPathInit, not ~TPathInit.
FletcherFox on 30/1/2017 at 16:53
Quote Posted by Tannar
In case you don't already know this, the tilde (~) means it's reversed. So under "Flavor" you want TPathInit, not ~TPathInit.
Quote Posted by Yandros
Your link's direction is backwards. TPathInit goes from the lift to the TerrPt.
Okay, so I fixed this. Now the lift immediately falls down the shaft, and doesn't move again when I press the buttons.
Unna Oertdottir on 30/1/2017 at 16:54
The lift does have a TPathInit-link. But the wrong one. ;)
I wonder why it worked firstly on some floors.
FletcherFox on 30/1/2017 at 17:04
Alright. Turns out most of the rest of my links were also backwards. I fixed it, and now it's working pretty well. Though, strangely, the lift descends to the second floor immediately. Not a major problem, though. Thanks for all the help.
Yandros on 30/1/2017 at 17:35
That's because your TPathInit link goes to the TerrPt on the second floor. If you want it to start at one of the other ones, remove that link and add a TPathInit link to the right one. That link basically tells Dark where the lift should start out.
FletcherFox on 30/1/2017 at 21:19
I'm pretty sure that's not the case. The TPathInit link goes to the TerrPt on the first floor, which is where the lift starts when I enter game mode. It just immediately starts descending for some reason. Either way, it doesn't matter that much, because there are buttons on every floor.
Yandros on 30/1/2017 at 21:38
In that case, something is triggering the second floor TerrPt when the mission starts.
john9818a on 31/1/2017 at 01:47
I hope you don't mind me d/l your mission. :o I fixed all of the links as well and solved the problem with the elevator going to the second level by deleting the elevator and recreating it. After adding the TPathInit link from the new elevator to object 65 I optimized, ran roombrushing and pathfinding. Now it works as it should.