EM Teaser & Site Updates - Official Trailer Up & Latest PREVIEWS & Blog Fan Kit - by thiefessa
jtr7 on 15/5/2013 at 02:23
After getting The Eye and how that turned out, Garrett really never tried to go for a big pay-out again. The 100,000 pay-out is immediately suspicious, and even Garrett doesn't really sound like he's drooling over it.
The item with the greatest known pay-out is the Mystic's Heart, at 1000. The Horn of Quintus afforded him his first lockpicks, but we don't know how much that was, nor do we know how much Bafford's Scepter was supposed to bring him, though Cutty thought the Bonehaord would more than make up for Garrett's trouble. The one mission in all the games that has the highest percentage required of the player to get is Undercover, at 90.2%, so just above the flat 90% of TDS.
Before taking on the Hammer Temple in Undercover, he set himself a seemingly arbitrary loot goal of 1000, in Assassins!, but of course, had his plans changed, but kept his goal at 1000 for Normal, and higher for the other difficulties. But when he does get around to looting the temple, he's there for the Talisman(s), and he has the future pay-out for The Eye in mind, so he drops it a bit to 700 on Normal, for expenses, the challenge, and spite and all that.
But yeah, only four missions on Expert, before TDS, require a loot goal of 75% or more, and twelve missions have zero loot goals on Expert.
Garrett did want to prove a point to Ramirez. That was why he entered the estate and why he set the challenge of taking the purse off his belt. For the Thieves' Guild, he did hope that taking Lord Randall's bracelet and vase would set the competing Donal and Reuben at each others' throats. He has ulterior motives, but only with people who seek to do him personal harm, and then, he seeks to humiliate, undermine, and spite them, in a big how dare you. The trouble he went through with Truart and trying to blackmail him was odd, but it's canon.
Quote:
For this part of the game you can see Garrett as sort of a collector, he'll bring objects back to his hideout including these loots and other special objects. If there's an empty slot then something is missing, so it's up to the player if they want to find these special items which we've added for extra exploration value in the game.
Starker on 15/5/2013 at 02:41
Quote Posted by Chade
Right, he's not going to stupidly do things just for the sake of proving that he can and for no other reason. But he looks forward to challenges and enjoys them when they come along. He never says no to a challenge: he might grumble but in the end he is always up to it.
He is proud of his abilities, and while it's true that he doesn't go around shouting that out to the world, it doesn't much digging to reveal that pride. Both the Keepers and Viktoria get through to him that way (and Constantine, depending on how you interpret things). There's probably others I'm forgetting.
Displaying special items at his place doesn't mean he's showing off to others. It doesn't really have much to do with Garrett at all really, it's just a sop to the player.
If he lived for the challenge he wouldn't talk so much about retiring. I think to claim that he secretly enjoys all that stuff is reading too much into this. Sure, he does take pleasure in some aspects of it, but I don't think that's what gets him out of bed or that's what he lives for. At least we are not told enough about Garrett's personal life to make any strong claims about it.
Also, there's stuff going on with Victoria that imply not everything Garrett does is entirely voluntary.
And yes, I get that the trophies are meant for the player, but they go against Garrett's character in the old games, as he didn't collect them before. In fact, his hideout looked very utilitarian/practical. Collecting trophies would introduce a (senti)mentality that just wasn't there before.
Everything that they show and tell about the character is quite the opposite to the old games. For example, they beefed up the combat abilities, so that the player could in their words "prove they are not a pussy" when they are detected, whereas the old Garrett was much more of a "drop a flash bomb and leg it" kind of guy. This was supported by the mechanics not being about staying and fighting.
Dia on 15/5/2013 at 02:46
I don't like it. At all.
Thief: The Dark Project, Thief: The Metal Age, Thief: Deadly Shadows. Thief: What's Yours Is Mine .... ?
I mean, really? That's what they come up with after five years? Sounds like one of the devs let his 12 year old name the game. :rolleyes:
@ jtr, I loved those gulls in 'Finding Nemo'! They reminded me of my kids when they argue over what belongs to whom. :laff:
jtr7 on 15/5/2013 at 02:54
Eidos-Montréal: What's Yours is Ours
Dia on 15/5/2013 at 03:04
That works on several levels.
:ebil:
Renault on 15/5/2013 at 03:13
Dia, I don't think that's actually supposed to be part of the game's title, it's just a tagline. Like In Space No One Can Hear You Scream, or A Long Time Ago, In A Galaxy Far, Far Away...
Chade on 15/5/2013 at 03:53
Quote Posted by Starker
If he lived for the challenge he wouldn't talk so much about retiring. I think to claim that he secretly enjoys all that stuff is reading too much into this.
I'm not claiming he
lives for the challenge, and I don't see the video you linked to claiming that either. I think you're exaggerating here. I do claim that the canon establishes that this is one of many things which motivate Garret. It's also true that he spends a lot of time talking about retirement. Perhaps we can agree that he's a complex character, and can't be easily boiled down to a few talking points.
(And likewise, the team at EM is never going to be able to properly delve into his character in a small segment of an interview. They are only going to be able to talk about those aspects that are relevant to the point at hand.)
Quote Posted by Starker
there's stuff going on with Victoria that imply not everything Garrett does is entirely voluntary.
I don't know of any solid evidence for this? I'm curious what you've got.
Quote Posted by Starker
but they go against Garrett's character in the old games, as he didn't collect them before. In fact, his hideout looked very utilitarian/practical. Collecting trophies would introduce a (senti)mentality that just wasn't there before.
I half agree with you here, I certainly don't think it makes much sense within the thief world. However, I think it makes a lot of sense within the thief game. Games are full of this sort of thing, including the original thief games. I care much more about encouraging players to explore then I do about making his hideout look slightly impractical.
Quote Posted by Starker
Everything that they show and tell about the character is quite the opposite to the old games. For example, they beefed up the combat abilities, so that the player could in their words "prove they are not a pussy" when they are detected, whereas the old Garrett was much more of a "drop a flash bomb and leg it" kind of guy. This was supported by the mechanics not being about staying and fighting.
I don't think this is true either! It may well be true that combat is a bit easier. However, previews I've read have emphasized that Garrett can use his focus powers in combat to enable him to escape, rather then kill his opponent.
I wouldn't be surprised if the game both made combat slightly easier,
and did more to encourage the player to escape rather then fight. It's the modern way. :p
Nuth on 15/5/2013 at 05:49
Terri Brosius: "I think he'd like to retire. I don't even think he really wants to steal."
How does EM go from that Garrett to their version of Garrett?
jtr7 on 15/5/2013 at 05:56
Carte blanche. Just because the could, doesn't mean they should have.
Starker on 15/5/2013 at 06:46
Quote Posted by Chade
I'm not claiming he
lives for the challenge, and I don't see the video you linked to claiming that either. I think you're exaggerating here.
From the video: "A lot of the stuff that gets him out of the bed in the evening, it's about the challenge."
Quote Posted by Chade
I don't know of any solid evidence for this? I'm curious what you've got.
That's why I said it is implied. You know how Garrett hesitates only slightly before agreeing to helping Victoria despite their less than amicable past. Doesn't it seem that he's a bit confused or his answer a bit forced? There might well be pheromones or magic at play here. Plus she has manipulated him before. Also, she's not asking him to join them, she's telling him. "You will join our struggle against the mechanists."
Quote Posted by Chade
I half agree with you here, I certainly don't think it makes much sense within the thief world. However, I think it makes a lot of sense within the thief game. Games are full of this sort of thing, including the original thief games. I care much more about encouraging players to explore then I do about making his hideout look slightly impractical.
Gamifying games so we can accomplish stuff while we accomplish stuff? No thanks.
Quote Posted by Chade
I don't think this is true either! It may well be true that combat is a bit easier. However, previews I've read have emphasized that Garrett can use his focus powers in combat to enable him to escape, rather then kill his opponent.
I wouldn't be surprised if the game both made combat slightly easier,
and did more to encourage the player to escape rather then fight. It's the modern way. :p
Well, they have third person kill cams, so they definitely focus a bit more on the good old ultraviolence. And yes, apparently Garret will have trouble with four or more enemies, so it's not all combat focused, but as I understand it, he will be able to kill his opponents.
Making combat a viable option just detracts from the stealth gameplay. You can't mix them, as they have totally different pacing and require a different game design. Stealth games are about making waiting interesting while action games try to minimize it.
The modern way can go sodomize itself with a retractable baton.