EM Teaser & Site Updates - Official Trailer Up & Latest PREVIEWS & Blog Fan Kit - by thiefessa
jtr7 on 20/5/2013 at 02:11
The spluttering at the shuddering is no less ridiculous. :laff::laff::laff::laff:
The bow was weak because it didn't need to be powerful.
It was simple because it didn't have a complex job to do.
Devs need to stop making Unreal look so un-real, especially when they are bragging about making it look more real.
Maybe they do need to give Garrett a loot bag model and encumbrance factors to justify backing off on the acrobatics, if they won't just control themselves. Give the player more control over navigation, not more animations doing things for the player and showing off to break the fourth wall.
antihero276 on 20/5/2013 at 07:54
Quote Posted by Starker
And a couple of mine...
What is this, Crysis? Why do we need modern compound bows everywhere?
I would say that first person gameplay that demanded patience and exploration was one of the keys to the immersion in the first games.
Always with the teal/orange contrast. I wish they would stop doing that.
This definitely confirms that the hammers are gone as a power in the city. Also explains the keeper statues.
Now all that's missing are mana potions and the ability to upgrade your mana bar.
"Oh, but you don't have to use it," I bet someone will say shortly. Bleh! The same excuse could be made for giving the player guns. It's just out of place in a Thief game.
Oh those crazy super purists.
As horrible as all that is... the stupid bow and breaks in immersion... am I the only one pissed they have turned THE KEEPER COMPOUND INTO A BROTHEL?! ...good taffing grief :rolleyes:
Apperently now we aren't simple purists, people... we are Superpurists... I think we're moving up.
thiefessa on 20/5/2013 at 08:57
Quote Posted by antihero276
,,,,am I the only one pissed they have turned THE KEEPER COMPOUND INTO A BROTHEL?! ...good taffing grief :rolleyes:
Hehe. I'm not pissed about it... I believe this change is supposed to be part of the plot.
Starker on 20/5/2013 at 09:54
Quote Posted by antihero276
am I the only one pissed they have turned THE KEEPER COMPOUND INTO A BROTHEL?! ...good taffing grief :rolleyes:.
I don't really have a lot of sympathy left for the keepers after the third game. Serves them right, I'd say.
jtr7 on 20/5/2013 at 10:03
I like the Keepers, not TDS's mockery of them. Corrupt[ed] leaders are found in all the factions, major and minor, hahaha!
Yeah, it's a shameful thing in T4, but I think it's supposed to be, only the devs have pushed the point too aggressively.
Starker on 20/5/2013 at 10:59
Quote Posted by jtr7
I like the Keepers, not TDS's mockery of them. Corrupt[ed] leaders are found in all the factions, major and minor, hahaha!
I don't even really mind the questionable decisions that the keepers made and their general incompetence. The process how they made keeper assassins was eerily reminiscent of how Karras made his servants. They were basically turned into mindless killing machines that murdered people indiscriminately.
jtr7 on 20/5/2013 at 11:24
Those were pretty botched in implementation, in my opinion. Playing along, at least they were volunteer. Oof. I'd like to know what happened to them when their singular task was done.
Dia on 20/5/2013 at 13:13
Quote Posted by jtr7
Yeah, it's a shameful thing in T4, but I think it's supposed to be, only the devs have pushed the point too aggressively.
I agree with you jtr. Though I disliked the Keepers for manipulating Garrett the way they did, I understood that they felt it was necessary in order to fulfil the prophecy (ies?). Turning their former compound into a brothel just seems like a cheap shot by the devs; a cheap shot designed to garner attention and raise eyebrows for the sake of sensationalism (shame on them). It's one thing for EM to cater to what their devs may see as 'popular demand' by using gimmicks that dumb-down the game, but quite another to pander to the wet-dreams of 15 year olds by making the brothel one of the focal points of the game.
*insert 'imo' disclaimer here*
Chade on 20/5/2013 at 13:51
I have problems with a brothel level appearing in thief in the first place. Given that a brothel level exists, however, the keeper counpond is a good place to put it.
Starker, your list of uses of Garrett's eyes in thief cutscenes ...
Overall, not that you can really break it down like this, but to make the point crudely, I'd say Garrett's emotions are communicated by: 90% voice, 9% eyes, 1% mouth. In some key plot moments however, the eyes are the main thing.
Thief 1
Thief 1 makes by far the best use of Garrett's eyes. That's probably one reason it's cutscenes are the best. :sly:
* intro - 2 close up of eyes, this is the only glimpse we see of Garrett as a person in the intro
* training - 3 shots of body incl. eyes, eyes don't seem to do all that much
* thieves guild - 1 shot of body incl. eyes, eyes are important part of posture
* introducing constantine - 4 shots of body, eyes look strange, only really evocative in 2 shots IMO, and even that is being generous
* mages tower - 1 shot of upper body, eyes are important part of posture
* introducing the trickster - 6 close ups of eyes, super important shots
* after escape - 1 shot of face, plus missing eye, remaining eye also shows his anger
* victory - 1 close up of metal eye, focusing on metal age, first introduction to theme of second game
Thief 2
Thief 2 makes less use of Garrett's eyes, but pulls them out at critical moments.
* ambush - 3 shots of body or face, eyes not all that important
* keeper offer - 1 shot with Garrett inserting metal eye
* truart death - 1 shot repeated from ambush, eyes (still) not that important
* intro viktoria - 5 shots of face or eyes, including 3 close up of eyes, which are only shots to visually show his emotions
* lead to finale - 3 shots with face or eyes, but important shot is Garrett's face after Viktoria dies
* victory - 1 shot with upper body, eyes are important part of posture
Thief 3
Thief 3 uses Garrett's face a lot in some cutscenes. However, his face rarely has much emotional impact. Most of the time this doesn't look like artistic choice to me, but just reflects the crappy tech they used for the cutscenes.
* intro - 2 closeups with flashbacks (flashbacks incl. shots of Garrett's eyes too)
* artemis - several wooden face shots
* trial - several face shots, eyes not important
* garrett / keeper meeting - many wooden face shots
* gamall trap - many face shots, better drawn this time, with some important use of eyes
* drept - many wooden face shots
* gamall reveal - 2 shots of face, eyes important part of expression
* garrett / orland plan - many wooden face shots
* artemus again - many wooden face shots
* artemus / orland dead - many wooden face shots
* victory - many face shots, better drawn this time, with some important use of eyes
sterlino on 20/5/2013 at 22:01
Two weeks ahead yet to see the gameplay video of ''assassin's thief 4''.
How can i survive this ? :sweat: