EM Teaser & Site Updates - Official Trailer Up & Latest PREVIEWS & Blog Fan Kit - by thiefessa
Goldmoon Dawn on 20/5/2013 at 22:47
Quote Posted by Chade
Thief 1Thief 1 makes by far the best use of Garrett's eyes. That's probably one reason it's cutscenes are the best. :sly:
* intro - 2 close up of eyes, this is the only glimpse we see of Garrett as a person in the intro
* training - 3 shots of body incl. eyes, eyes don't seem to do all that much
* thieves guild - 1 shot of body incl. eyes, eyes are important part of posture
* introducing constantine - 4 shots of body, eyes look strange, only really evocative in 2 shots IMO, and even that is being generous
* mages tower - 1 shot of upper body, eyes are important part of posture
* introducing the trickster - 6 close ups of eyes, super important shots
* after escape - 1 shot of face, plus missing eye, remaining eye also shows his anger
* victory - 1 close up of metal eye, focusing on metal age, first introduction to theme of second game
Thief 2Thief 2 makes less use of Garrett's eyes, but pulls them out at critical moments.
* ambush - 3 shots of body or face, eyes not all that important
* keeper offer - 1 shot with Garrett inserting metal eye
* truart death - 1 shot repeated from ambush, eyes (still) not that important
* intro viktoria - 5 shots of face or eyes, including 3 close up of eyes, which are only shots to visually show his emotions
* lead to finale - 3 shots with face or eyes, but important shot is Garrett's face after Viktoria dies
* victory - 1 shot with upper body, eyes are important part of posture
Thief 3Thief 3 uses Garrett's face a lot in some cutscenes. However, his face rarely has much emotional impact. Most of the time this doesn't look like artistic choice to me, but just reflects the crappy tech they used for the cutscenes.
* intro - 2 closeups with flashbacks (flashbacks incl. shots of Garrett's eyes too)
* artemis - several wooden face shots
* trial - several face shots, eyes not important
* garrett / keeper meeting - many wooden face shots
* gamall trap - many face shots, better drawn this time, with some important use of eyes
* drept - many wooden face shots
* gamall reveal - 2 shots of face, eyes important part of expression
* garrett / orland plan - many wooden face shots
* artemus again - many wooden face shots
* artemus / orland dead - many wooden face shots
* victory - many face shots, better drawn this time, with some important use of eyes
Excellent work!
Starker on 21/5/2013 at 02:56
Quote Posted by Chade
Starker, your list of uses of Garrett's eyes in thief cutscenes ...
Very nice list. Did you also notice when Garrett's eyes or Garrett himself is hidden in shadows? There are very strong film noir influences and it's most visible in the use of lighting and chiaroscuro, but also in off-kilter framing and other techniques.
Quote Posted by Chade
many wooden face shots
T3 cutscenes in a nutshell.
Chade on 21/5/2013 at 03:35
I did, but those shots are not included in the list above. I only put down a shot if the eye would be visible (to someone watching the video at normal speed). This becomes a little subjective, but I tried to be fair.
jtr7 on 21/5/2013 at 04:08
I love it when others compile lists of of specific things they've researched in the games. :cool:
antihero276 on 22/5/2013 at 02:10
Quote Posted by jtr7
I like the Keepers, not TDS's mockery of them. Corrupt[ed] leaders are found in all the factions, major and minor, hahaha!
Yeah, it's a shameful thing in T4, but I think it's supposed to be, only the devs have pushed the point too aggressively.
This a thousand times, the first two games gave more... intrigue to the Keepers, the third one messed with that a bit. I can accept that there were corrupt people in the Order, or at least self serving, considering how many people out there are, but it's introduction came at the price of the Keeper Order's uniqueness and devotion to maintaining the balance. Orland brought in a bit too much incompetence to the Order in their role in the story.
Quote Posted by Dia
I agree with you jtr. Though I disliked the Keepers for manipulating Garrett the way they did, I understood that they felt it was necessary in order to fulfil the prophecy (ies?). Turning their former compound into a brothel just seems like a cheap shot by the devs; a cheap shot designed to garner attention and raise eyebrows for the sake of sensationalism (shame on them). It's one thing for EM to cater to what their devs may see as 'popular demand' by using gimmicks that dumb-down the game, but quite another to pander to the wet-dreams of 15 year olds by making the brothel one of the focal points of the game.
*insert 'imo' disclaimer here*All too true, It especially pisses me off in the Arkham games, which besides their over sexualisation of the female villains, aimed at the teen market, is such a spotless series. I'd like it very much if they gave the pandering a break for once. Not only that, didn't that Thief article about the internal strife mention many of the developers on the team were uncomfortable shoehorning in that brothel and everything involved with it? Ugh... it just feels like a slap in the face to the importance of the Keepers, as well as to those of us who care so much for the storyline.
Dia on 23/5/2013 at 01:22
Quote:
It's about voyeurism and detail, power and character, and it's a big part of why Thief currently looks like an assured reinvention of a fiercely guarded series.
Yeah ... NO. Afaic, T4 is NOT 'an assured'
anything yet. Let's not put the cart before the horse. I've already stated that I think the whole inclusion of the brothel, complete with voyeurism and foul language should have been left on the cutting-room floor where it belongs. And from the descriptions by those who've seen the demo, the NuCity sounds like a much bleaker and more dismal place than it ever was before - almost as though EM's placing too much gratuitous emphasis on misery and bleakness of the soul.
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“As far as Eidos Montreal are concerned, this is the same Garrett as before.”
O.M.G. How can they even say that? Have those developing T4 suddenly gone deaf, dumb, & blind? NuGarrett is NOTHING like the old Garrett we all know & love, ffs! The mask, overdone eyeshadow, overabundance of leather, buckles, straps, lacings, and the voice are pretty much proof positive that this character is
not Garrett the Master Thief, but NuGarrett. NuGarrett strikes me as rather an exhibitionist with all that leather, etc., and for the life of me I can't figure out how NuGarrett intends to blend in, or maintain a certain anonymity dressed like that. Unless, of course, all the other NPCs in NuThief are dressed the same way. Epic fail EM; perhaps you should have asked if 'this is the same Garrett as before' of actual Thief fans, not some devs who obviously have B&D fantasies. Oh wait ... he likes to steal stuff. Same Garrett as before. Yeah right.
Quote:
He looks broadly the same as we last saw in Thief: Deadly Shadows, only with nearly a decade's worth of visual embellishments and detailing.
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“We had carte blanche,” says game director Nicolas Cantin. “We were able to do everything we wanted to do, but at some point we wanted to constrain ourselves within the Thief experience. Our goal was to bring back Garrett, the master thief.”
Perhaps you should've constrained yourself more than you did, Mr. Cantin. To me, NuGarrett still looks like an emo-assassin-ninja who's seen better days and has a leather fetish. Embellishment over-kill and carte-blanche run amok, imo.
Quote:
In the demo Eidos Montreal have prepared, this tactile world looks like one you wouldn't necessarily want to touch. The introduction to The City, another core returning element, has a sense of BioShock-like parade. Garrett rides a bumpy wooden cart through a portcullis checkpoint, with piles of plague victims stacked nakedly on the filthy roadside,
Good Lord. So I wouldn't necessarily 'want to touch' anything in this world? Then why would I even
want to play it? Mind you, I'm not overly squeamish, but being smacked down into what I consider to be a seriously unpleasant environment is not what I call fun or entertaining, and realism be damned. I had problems with some of the environments in the TR reboot where Lara is forced
to wade through cesspools of dismembered, rotting body parts and corpses and I can assure you it was
not fun for me - I honestly hated those environments. So now we're going to get to experience a City where rotting corpses lie piled on the side streets and disease runs rampant throughout? Some gamers might enjoy that, but for me it's just another reason to leave this game alone.
Also: is there ANYTHING in NuThief that wasn't blatantly influenced by or directly ripped-off from recently released games? Assassins Creed, The Mirror's Edge, DX:HR, Dishonored, and now Bioshock Infinite? I so wanted T4 to be worthy of the Thief title, but from everything I'm reading it's beginning to sound like it's going to be one big mess. Maybe they should've ripped-off a little more from TDP and TMA. Just sayin'.
Quote:
The City is the same place as before, with a different configuration. The Hammerite and Keeper ideologies that dominated the earlier trilogy are all but swept away (at least on the surface - the occasional Hammerite slogan might appear as a brickwork advertisement, and I did glimpse some Keeper glyphs in the demo).
I just keep shaking my head while reading how EM
insists this is the
same Garrett, the
same City, the
same weapons and gear ...... but, oh yeah, everything's different. Interesting how many gamers are beginning to think the word 'reboot' is rapidly becoming the equivalent of a curse word.
I have to admit that I still very well could have had a problem playing this game even
IF EM hadn't called it Thief,
IF they hadn't called the main protagonist Garrett, and continued to insist that everything is still the same (but different). The more I read/see/hear about T4, the less and less it sounds like a Thief game to me. In fact, the less and less it sounds like a game I'd be happy to play, period. Disappointing, to say the least.
Curunir on 23/5/2013 at 08:34
Why are you guys even getting worked up over this? I gave up all hope this would be anything like a new Thief game a long time ago. For all I care, Eidos Montreux can go get bent, I'm not buying or playing this game. We all wanted it to be good but it's been a shitfest from the start, why keep getting worked up over a lost cause?
jtr7 on 23/5/2013 at 08:45
Worked up? Watch me type a bunch of words that seem intense while I'm all ho-hum as I type them:
These frikkin' jerks! They've raped the franchise, chopped it to bits, and mutilated its corpse! I hate 'em! I hate 'em all to hell!
Anyway, there are many reasons to keep beating the dead horse, especially when it's filling with gases and bloating in the sun. It's like forensic study at a body farm of dead horses in various stages of decomposition, except being naughty and poking them with sticks. If EM wants to impress the Thief fans, they have work to do, and several months or more to try. We know they don't really care 'cause gaming fanatics already are impressed by the same baubles every time. Also, there's this phenomenon of people forgetting what happened over a week ago, so we have to remind those people we haven't gone away. If we give up and walk away, then guess what? They will think, Thank f*** they've finally shut up, now we can forget about those hysterical purist elitists who don't see our perfection. Blindness is the manfools! This is a protest "march" picketing outside EM's walls. That reminds me, we need more placards...
Make better Thief, corporate shills/whores!
Myth on 23/5/2013 at 09:56
Quote:
Garrett rides a bumpy wooden cart through a portcullis checkpoint, with piles of plague victims stacked nakedly on the filthy roadside, top hats and iron armour marking the clash of medieval and Victorian.
Quote:
top hats and iron armour marking the clash of medieval and Victorian.
I hate you EM. I hate top hats. I hate gangs with names such as "the hatters". I hate the idea of top hats in my Thief world.