Unna Oertdottir on 19/10/2019 at 10:50
Much appreciated. Thank you :)
Unna Oertdottir on 20/10/2019 at 16:32
Very good :thumb: You get credits
So there are custom
-Stims
-Some metaproperties
-The FireShadow and his links
Did I forget something? I have to export it as dml.
Some typos there. I hope I don't break anything if i fix it :cheeky:
dml system hates typos and refuses to work.
FireMage on 20/10/2019 at 18:13
Here the list of new stuff:
--Objects :
FS_Respawn : a marker to spawn the FireShadow (right under marker archetype in fnord)
FireCrystalPhys : a FireCrystal with physical properties (inherit from firecrystal in tulz)
FireShadow : the beast itself (inherit directly from undead)
--Stims :
FireShadFlee : The stimulus to apply all effects when it flees (like dropping the crystal, accelerating and triggering the vanishement)
FireShadDisap : The stimulus to make the creature vanishing instantely, leaving the respawn marker at it last location
--MetaProperties :
M-FireShadowBehavior : The Super Archetype to store all the archetype related to the FireShadow (its use is to prevent FS-related MProp to be mixed with the rest, it has no effect)
M-FS_Vanish : Make the FS emiting "FireShadDisap" stim to itself.
M-FS_Fleeing : Make the FS emiting "FireShadFlee" stim to itself.
M-FS_Flee0-9 : Adjust the FS reactions to the "FireShadFlee" stim like the "FireCrystalPhys" dropping and acceleration,
leading to its forced vanishement at the last step if the FS is stuck and can't reach a "Flee Point"
That's all! ;)