marbleman on 6/11/2018 at 17:29
I want to have a deployed rope arrow, so I created an emitter trap that contains a rope and linked a bounds trigger to it. The trap itself works great, but it does not shoot a rope, it shoots a regular broadhead instead. Why does the arrow type change and how do I prevent it? Or is there another way to have a deployed rope arrow?
Unna Oertdottir on 6/11/2018 at 17:49
Emitter-->Emit-->Emit what: RopeArrow
marbleman on 6/11/2018 at 17:59
Thanks! :D