Proliffia on 25/3/2018 at 00:07
I have a marker in my mission, with an ambienthacked property, that plays "m11thump" with an Evironmental tag. The problem is, it seems to stop playing every time I walk out of the radius (which is 10). I have three other ambient markers in this level, and none of them have this problem. Is there just something wrong with this schema?
john9818a on 25/3/2018 at 03:49
Do you have any environmental ambients with radii that encompass that problematic environmental ambients?
Yandros on 26/3/2018 at 00:27
Do you by chance have an environmental ambient on the starting point?
gigagooga on 26/3/2018 at 05:37
m11thump doesn't have looping set into its schema file, so it stops when it finishes.
To change this, go to schema folder and open AMB_M11.SCH. Scroll down to section //BELL THUMP. Then add line "mono_loop 0 0" to somewhere between the lines "//BELL THUMP" and "bellthmp"
Then in DromEd, run command reload_schemas.
If that doesn't work, then there's something else too :P
Yandros on 26/3/2018 at 12:43
Good catch, gigagooga. :D
Proliffia on 26/3/2018 at 22:47
That fixed it. But what about when I go to release this mission, is there something special I have to do to include this updated schema file?
Yandros on 27/3/2018 at 01:58
You are now using a custom gamesys, so you'll have to include it in the ZIP file. The altered schema file is not needed since its changes are now loaded into the .gam file.