Tonamel on 3/12/2009 at 06:06
I'm still not entirely clear on what makes UDK so great. Unless you're planning on making a game with crazy detailed graphics, wouldn't Unity be a much better choice? It's completely free (ie, doesn't take a quarter of your profits), and it can compile to both Windows and Mac in addition to their web format.
And if you've got a team big enough and talented enough that you CAN put the U3 Engine to good use, then shouldn't you already have the budget for the ~$70k the actual engine costs?
Digital Nightfall on 3/12/2009 at 06:51
For me the main draw is that I can package together a playable demo of my work without having to worry about the potential employer having a copy of UT3 handy to stick my Mod into. (that and the global illumination wipes the floor with UT3's crappy lighting)
(
http://www.ttlg.com/forums/showthread.php?p=1936448#post1936448) What I've been up to.
WingedKagouti on 3/12/2009 at 11:51
Quote Posted by Tonamel
I'm still not entirely clear on what makes UDK so great.
Name recognition is one reason why it is a decent idea to use UDK instead of Unity to sell a concept to a publisher/development studio.
Also, afaik U3 mods work more or less directly with UDK.
Sulphur on 11/12/2009 at 18:33
Awesome! Any idea if they were generated on the fly or generated and then baked in? Probably the latter, I'd gander, because procedural textures are still pretty heavy on the processor cycles.
Zerker on 11/12/2009 at 22:35
Quote Posted by Allegorithmic Web Site
Texture production time : 68min20s per full material
Sounds like they're generated ahead of time to me.
Silkworm on 14/12/2009 at 04:07
Doom 3 didn't "reimagine" anything from Doom, and the level design was FAR more constricted and small than anything in the original. Doom 3 is not a model for recreating the Unreal experience.
Quote Posted by Tonamel
I'm still not entirely clear on what makes UDK so great. Unless you're planning on making a game with crazy detailed graphics, wouldn't Unity be a much better choice? It's completely free (ie, doesn't take a quarter of your profits), and it can compile to both Windows and Mac in addition to their web format.
And if you've got a team big enough and talented enough that you CAN put the U3 Engine to good use, then shouldn't you already have the budget for the ~$70k the actual engine costs?
Unreal looks dramatically better, and a HUGE portion of the general FPS gaming community that knows how to mod knows how to mod with Unreal. (Extremely important if you need to outsource work and ask for help)
Engines cost more than $70k.
So basically a big fat NO to all of your rhetorical questions. :~)
Judith on 15/12/2009 at 20:29
Actually UE 3.0 was something like $ 700K last year :)
Tonamel on 15/12/2009 at 21:45
Then the source I found didn't count its zeros hard enough :mad:
Volitions Advocate on 15/12/2009 at 22:54
last time I checked ( a long time ago )
UE2 was $350K + royalties and UE3 was $Giveusacall.