Error Message pCreature ..... - by Stringgod
Stringgod on 16/2/2018 at 14:36
Hi !
I'm at 90% to betatesting with my mission. I try to play the mission to check if everything works, but when I allert certain npcs (not every time strangely), mostly the
ones standing in the near of an the alarm button, dromed crashes and gives me the pCreature message.
(
https://www.dropbox.com/s/8i55jq5fgzapdph/dromederror.jpg?dl=0)
Happens sometimes, when the alarm is turned on.
I don't get the error, because it's so random, but I think it has something to do with the hearing ...
Have you any suggestions ?
String
Unna Oertdottir on 16/2/2018 at 15:00
Maybe the AI has some wrong properties. Motion tags or something.
You can type
set game_mode_backup 0
(don't save after this)
Go in game mode. Now take a look in DromEd at the AIs after the error occurs.
or: save the cow after this and upload it. Somebody will be able to find the culprit. Name it test.cow and don't use it any more.
Stringgod on 17/2/2018 at 17:27
The problem is, that dromed crashes when the error occurs. So I can't check the npcs or save the cow.
I tested a lot and checked the npcs and found nothing. The error occures randomly. Just played the mission and it occured and I wasn't
even near an npc. But the alarm was rung before. The alarm lasts 30 seconds. And strangly the error occurs about 2 minutes after
the alarm rung. And even more strangely, I wasn't even near an npc that can ring the alarm. The npc decided it by himself. :)
It would be a great help, if dromed could tell me which npc is the taffer....
I added a new condition for flee to the npcs near the alarm buttons. Set it to moderate and added an ai watching object/frob button to the npcs.
Maybe I should delete one npc after the other, till the error doesn't occure anymore. But that's really annoying. :)
String
Unna Oertdottir on 17/2/2018 at 17:59
Do you use NewDark? There's crash.log in the root folder. Also read the monolog after crashing. It should have some more informations. Please post it.
Unna Oertdottir on 17/2/2018 at 19:21
There are many AIs in 'bad cret pos' (monolog). Do they have wrong motion tags/metaproperties/bizarre rotating properties? Also check the dimensions of the textures. The wrong ones are listed in the monolog.
Stringgod on 17/2/2018 at 19:59
I have a lot of "weird" npcs. New shape, customized voice, lots of ai watching object and act/react things, motions etc. . But all that weird stuff works.
They can see me and be alarmed, it works. It's only that damn mechanists, near the alarm buttons. :)
One of the npcs does a short patrol with ai watching object motions, maybe that is the problem. Maybe somehow he tries to make the motions while he is alarmed or something like that.
I will delete the npc and try causing the error. Let's see what happens.
Stringgod on 17/2/2018 at 20:13
I think, I found the problem. It's an AIWatchingObj on a robot, that adds a sleeping-servant metaproperty.
The robot sleeps and when the alarm is over, it sleeps again. That was the plan....
Hopefully that's the problem.
I removed the AIWatchingObj Link and there is no error anymore. We will see.
Thx,
String
Yandros on 18/2/2018 at 04:42
If the link is triggering repeatedly, you could be continuously adding instances of that metaprop to the robot until it's so many it crashes the game.
Stringgod on 18/2/2018 at 13:10
That could be the explanation.
I played through the mission yesterday and no error occured. One objective doesn't work, but it worked before, so I hope its no big deal.
Now I have to add more details and texts and it should be ready for betatesting, hopefully.
Thx again,
String