ERROR: ran out of object refs, increase "max_refs 14000" - Again - by Lady Rowena
neux on 7/4/2018 at 18:49
Hit limit on Max concrete object IDs: 8192? (Where I have 858 free)
Or references?
I will free up some objects since I need to put in loot still and I plan to have 700 free when passing the mission to Fibanocci for script work, conv, etc. This should be OK object count wise, right?
How does one reduce the number of references?
Unna Oertdottir on 7/4/2018 at 18:55
This has to be a huge mission. Please do full (complete) mission processing and post monolog. Everything you need to know is there.
Yandros on 7/4/2018 at 22:27
The huge swamp mission in Godbreaker was OK around 42000 max_refs so I can't imagine how you've gotten such a huge mission without hitting the cell limit.
neux on 7/4/2018 at 23:14
@Unna How to I perform "full mission processing"? "Tools -> Optimize"?
@Yandros Yeah, It's quite large. 3 years into development with almost 50 days spent in dromed. I'm at 31700 cell count. I tried to build in a way to minimize the cell count, but now I'm having issues with object limit. I easily fill it with 2000 more objects but alas.
Unna Oertdottir on 8/4/2018 at 07:31
Complete processing is in the menu. Tools--Complete Processing.
Basically, it's Optimize+Pathfinding Database+AI Room Database and some more.
Yandros on 8/4/2018 at 09:47
First thing I notice is you're only using 16 bit lighting, why? Also you're using 20 brush lights which are generally bad, as they have infinite radius.
Unna Oertdottir on 8/4/2018 at 09:55
The map isn't big (21346 path cells), but it has many WR cells (31680). Probably detailed work.
Lots of warnings in the monolog (coplanar errors, elevators). You need to fix this.
Otherwise this map is very close to a crash.
If you want more brushes, you better split the FM in two missions.
neux on 8/4/2018 at 10:18
I haven't passed the mission to Fibanocci (Our teams technical lead) to take a look at these things, at the moment he's answering my questions and passing some best practices to me, but we haven't covered everything yet.
I was planning on passing the mission to him once I have all architecture done, objects placed, roombrushes set, readables created. Perhaps I should do it now.
@Yandros I haven't discussed a lot about lighting with Fibanocci, I will now. What lighting should I use 32? How do I set it?
@Unna
It doesn't cover a huge area but It's very condensed, has about 70 appartments/stores/houses, vertically from 3-4 floors all around.
I'll move on to those errors.
Close to crash? Perhaps I should pass the map to Fibanocci?
Architecture is done. I plan on using 300 more cells for some detail just because I can, but no more.
EDIT: Should we move the conversation to westbree thread? ((
http://www.ttlg.com/forums/showthread.php?t=145166&highlight=westbree))
Unna Oertdottir on 8/4/2018 at 10:28
Fixing errors is very important. The earlier, the better.
Fixing complanar errors might be a pain, you'll need a lot of patience and area brushes. Since you know the map, first try it on your own.