Ricebug on 7/7/2013 at 13:32
I set up an objective to find a bottle of wine and gave it a name, using Inventory/MyObjectName:"A Nice Wine".
Now, every single object in my mission has the name, "A Nice Wine" when I pick it up. Whack a guard and pick up his body, and you'll see "A Nice Wine" at the bottom of the screen.
When you look at the properties of ANY object in the mission you'll see MyObjectName:"A Nice Wine" in the Inventory entry.
R Soul on 7/7/2013 at 14:10
I'm not sure how you did that, but you can use the highlight commands to get rid of it. Use the custom menu: 'Highlight by property' gamename and then go to 'remove property', entering gamename again. All inv name properties on concrete objects will be removed.
Object names are supposed to be written in strings\objnames.str (extract it from res\strings.crf). Look at any other inv name property (in the hierarchy) and compare it to the .str to see how it works.
LarryG on 7/7/2013 at 20:53
Me thinks you had a little too much nice wine while DromEding! Tsk, tsk.
Ricebug on 7/7/2013 at 21:12
Quote Posted by R Soul
I'm not sure how you did that, but you can use the highlight commands to get rid of it. Use the custom menu: 'Highlight by property' gamename and then go to 'remove property', entering gamename again. All inv name properties on concrete objects will be removed.
Object names are supposed to be written in strings\objnames.str (extract it from res\strings.crf). Look at any other inv name property (in the hierarchy) and compare it to the .str to see how it works.
When I decided to have the thing get translated I added it to the objnames.str like a good boy. However, what do you mean by "gamename"? The name of the mission is
miss17.mis and the gamesys is called
castle.gam. I'll try both and see what happens. All my objects will probably end up being called 'Larry'. :laff:
R Soul on 7/7/2013 at 22:47
Quote Posted by Ricebug
However, what do you mean by "gamename"?
That's the internal name of the inv > object name property. That's the value you use with the highlight by property and remove property menu items.
It has nothing to do with mission or gamesys filenames. I'm not sure why you think it would, so I'm going to have to use one of these:
:weird: