Jonas Wæver on 5/8/2012 at 10:31
Hello fellow Looking Glass Studio fans.
I hope you'll allow me to indulge in a bit of self-promotion, it was suggested to me that I post this here, though I hesitated because what I'm doing isn't really directly descended from the Looking Glass philosophy. Gaming-wise, I'm sort stuck between the Looking Glass school of game design and the Black Isle school of Game Design, and this project is definitely more born out of the Black Isle pedigree. However, since (
http://www.thenamelessmod.com) my last project was firmly in the Looking Glass camp, I hope I have some goodwill here that I can burn through now.
Excuses out of the way, on to the point:
(
http://www.kickstarter.com/projects/2128128298/expeditions-conquistador)
Inline Image:
http://logicartists.com/wp-content/uploads/2012/02/logo_conq1.pngI'm working on a party-based, turn-based, tactical roleplaying game with an open world structure, branching and non-linear narrative, resource management, and lots and lots of long-term choice and consequence, both in the story and in the gameplay. We've been working on it for some time, and all of the major game systems are finished and working well, but the game hasn't yet got the depth and scope that we want it to have. We need more time to produce content for the game, and time is money.
Therefore we've just launched (
http://www.kickstarter.com/projects/2128128298/expeditions-conquistador) a Kickstarter project to try to scrounge up the funds to finish the game. That'll involve lots and lots of quest and dialogue writing, art and animation, level design, and a fair bit of programming in terms of fleshing out the combat system and adding even more details and abilities.
You can read all about the game and our goals for it on the Kickstarter page, where you'll also find a gameplay trailer in addition to our presentation video, but I'll reproduce the feature list here for your perusal:
* Engaging and intricately branching storyline with difficult decisions and long-term consequences.
* A gallery of unique expedition members who chime in during events & conversations and react to your decisions - pay attention to their morale or you may have to deal with mutiny!
* Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
* High replayability - dynamic endings reflect decisions you've made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you've lost (or gained!) along the way.
* Detailed and tactical combat - make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
* Character management - unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
* Dynamic trading system - barter with different merchants and buy & sell resources based on local market conditions.
* Campaign maps based on actual topological maps of the Dominican Republic and Mexico.
If you have any questions, I'll be happy to hang around and answer them. You can also ask on the Kickstarter page if you've donated at least $1, then our producer will field your questions.
Your attention is greatly appreciated.
Jason Moyer on 5/8/2012 at 11:37
I think a lot of us are as into the Black Isle/Obsidian/Troika/Bioware school nearly as much as the Looking Glass/Ion Storm/Irrational/Arkane school. This looks really interesting. If I can spare something before the kickstarter ends I'll do so.
Jonas Wæver on 5/8/2012 at 12:08
That is much appreciated, friend.
Alas, Troika, we hardly knew you. The wounds... have not yet healed :(
Yakoob on 5/8/2012 at 17:37
This is a bit random, but I have never played TNM nor even heard your name before. I recently found one of those "game design / reviews / watchamacallit" type blogs I started reading since it was pretty interesting and after a while realized OH CRAP ITS THE TNM GUY!
So long story short, I have recently become a fan :) I should really check out TNM as well one of those days. Best of luck on the proejct, looks interesting as I wait for the trailer to buffer!
(EDIT: and, of course, I do know your name now :D )
Jonas Wæver on 5/8/2012 at 20:55
Oh! Jeez, thanks. I really ought to update that blog more, but right now all my writing is being done either on the game or on (
http://logicartists.com/) our Dev Blog. I'll get some more entries posted there throughout the Kickstarter, got a post about our development tools in the pipeline :)
heywood on 6/8/2012 at 10:17
Well, this isn't really my kind of game but you've got a pledge from me anyway. I got 60+ hours of play time in TNM and enjoyed the hell out of it, so consider this late payment.
Jonas Wæver on 6/8/2012 at 14:12
Your payment is gratefully accepted sir, thank you for your generosity :)
gozioso on 7/8/2012 at 18:40
Jonas,
I highly recommend that you mention on your company website/Kickstarter bio that you worked on The Nameless Mod for Deus Ex. It gives you lots of street cred which will only help your Kickstarter project. As it stands, the actual amount of PC game development experience for your team is very nebulous.
Jonas Wæver on 8/8/2012 at 07:47
We debated that, but the problem is The Nameless Mod was not a commercial project, so it doesn't really compare to what we're doing now. Otherwise we can put a fairly impressive range of student games on our CVs as well, but I doubt people will care?
DDL on 8/8/2012 at 08:57
Geeks with cash and a penchant for old-school stuffs will.
And that IS kinda your target market. :P