Derspegn on 22/8/2016 at 15:16
So I experimented with the sweel. Here's what I found:
-Putting the sweel motion files into /motion under /RES caused all other AI to stand motionless with arms outstretched
-Building the pathfinding database and all other required procedures had no effects upon this
-Sweel of course cannot move properly without its own motion files.
-Tafferpatcher has a folder called "patchedres". Placing the sweel motion files into /motions under /patchedres did not affect other AI, and the sweel functioned as normal.
-Replacing the default motiondb.bin (year 2000) with the motiondb.bin package (2014) has no effect on external AI when motions are placed in /patchedres
-I chose to backup and remove swdisco.mi and swdisco_.mc because I felt they interfered with the creature's movement.
-Currently I've concluded that the FM release notes should instruct the player to download sweel, place the motions into /patchedres of a Tafferpatcher install, and remove the two motion files. If anyone has better suggestions, I'm interested.
Here is a screenshot of the sweel in a low channel of water:
(
http://imgur.com/a/ziRDW) http://imgur.com/a/ziRDW
Yandros on 22/8/2016 at 16:12
Don't ever put anything in the RES folder. The motion files need to go in a /motion folder in your root directory, same as you would place custom models in /obj or meshes in /mesh. By putting a concrete /motion folder in RES it completely replaces the /motion folder inside the CRF and that's why every other AI couldn't move, as the sweel motions became the ONLY motions that the engine knew about.
As a side note - why is you entire post in bold?
Derspegn on 22/8/2016 at 16:21
Quote Posted by Yandros
As a side note - why is you entire post in bold?
I thought it would be less visible if I used the original font as it looked a bit dim with all the details. I can go ahead and try to de-bold it.
Derspegn on 22/8/2016 at 16:34
Quote Posted by Yandros
Don't ever put anything in the RES folder. The motion files need to go in a /motion folder in your root directory, same as you would place custom models in /obj or meshes in /mesh. By putting a concrete /motion folder in RES it completely replaces the /motion folder inside the CRF and that's why every other AI couldn't move, as the sweel motions became the ONLY motions that the engine knew about.
Ok, I made a /motion folder in my root directory. /patchedres has a /motions folder, so that is why I first put it into /RES.
Yandros on 22/8/2016 at 16:44
It may actually need to be /motions, I'm not sure and not on my Dromed computer right now. In case /motion doesn't work.
Derspegn on 22/8/2016 at 19:59
Quote Posted by Yandros
It may actually need to be /motions, I'm not sure and not on my Dromed computer right now. In case /motion doesn't work.
I did a quick test in DromEd Game Mode. /motion did work.
R Soul on 22/8/2016 at 20:26
It shouldn't work because the game will only ever look for a motions folder, or crf file.