Niborius on 3/7/2015 at 12:37
I'm trying to make an object out of a world rep that I made in Dromed. Exporting goes fine. When loading the object in Anim8or I remove the airbrush sides surrounding the object so that only the object is left. Then I export as a .3ds file, but when I try to open it in the 3ds to bin file, it says "Invalid .3ds file!". I downloaded the Object Tools but the error remained. What could I be doing wrong? :weird:
I'm using the 3ds to bin file that comes with Tafferpatcher.
fibanocci on 3/7/2015 at 12:48
Does any other 3ds file work with 3dstobin? Or is this just a single issue?
Niborius on 3/7/2015 at 12:50
Apparently the 3ds file that comes with the program (carry5.3ds) gives the same error
fibanocci on 3/7/2015 at 13:12
carry5.3ds is working for me, so it's probably your 3dstobin installation. Try the version that comes with the DromEd-toolkit.
Niborius on 3/7/2015 at 13:29
Ok I just tried that one but it results with the same error. Is there another program which converts 3ds files to bin?
I've been trying various things now but to no avail.
fibanocci on 3/7/2015 at 13:37
There's a 3ds2bin.log.
Post it.
Niborius on 3/7/2015 at 13:40
Here it is, I also checked it but I don't see anything out of the ordinary:
Code:
Launching 3ds2bin from D:\Games\FixedThief2NewDark\Tools\3ds to bin
Initialising...
Loading skin
Opening file selector.
Loading file: D:\Games\FixedThief2NewDark\Tools\3ds to bin\nibcastle.3ds
Converting .3ds file to .e...
Running external conversion command...
+ Recieved focus. Checking for new or updated input files...
Opening file selector.
Loading file: D:\Games\FixedThief2NewDark\Tools\3ds to bin\nibcastle.3ds
Converting .3ds file to .e...
Running external conversion command...
+ Recieved focus. Checking for new or updated input files...
+ Recieved focus. Checking for new or updated input files...
Saving settings...
Successful shutdown.
Although now that I look at it, what is this "Converting .3ds file to .e..." ? Is that supposed to look like that?
fibanocci on 3/7/2015 at 14:18
Quote Posted by Niborius
Although now that I look at it, what is this "Converting .3ds file to .e..." ? Is that supposed to look like that?
Yes, it should look like that.
Since even the carry5 file won't get converted, I'm wondering if there's a missing file. Did you read the installation instructions carefully?
You've such a long path (D:\Games\FixedThief2NewDark\Tools\3ds to bin). I'm not sure if that matters.
LarryG on 3/7/2015 at 15:35
The maximum path length in the Windows API is MAX_PATH, which is defined as 260 characters. A local path is structured in the following order: drive letter, colon, backslash, name components separated by backslashes, and a terminating null character. For example, the maximum path on drive D is "D:\some 256-character path string". I assume that a dos based command line executable would not be able to deal with a longer path string. In any event, your path string is less than 60 characters, so I doubt that's your problem.
gamophyte on 3/7/2015 at 16:18
Just double checking, assuming D:\Games\FixedThief2NewDark\Tools\3ds to bin is from the tool kit, if you click on 3ds to bin.txt what version is listed at the top?