henke on 27/7/2011 at 11:26
Quote Posted by skacky
We heard you and we fixed/modified the little sentences. They should be better now.
Cool! Thanks for taking our <strike>stupid whining and bitching</strike> CONSRUCTIVE CRITICISM onboard! :D I realize that you can't start altering any big things at this late stage. The game overall really does look like it'll be fun to play. :)
EvaUnit02 on 27/7/2011 at 11:49
Honestly the protagonist referring to himself in the on screen pops (eg "I've increased my level!", "SupraHuman reflexes saved me!") looks really awkward in English. If a character say wore eyewear displaying a HUD, the on screen messages displayed to the character likely wouldn't be specific like that. It's probably best to go for more generic messages like "Level up", "Experience points gained".
I found another promo video on their IndieDB page.
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Bakerman on 27/7/2011 at 13:07
Can't wait for a demo of this, or something! Props to skacky for braving the forums, and also for fixing those messages. I've been listening to the soundtrack... good moody stuff, if a little plain. It actually sits quite well next to the TRON Legacy soundtrack which I've had in for a while - less bombast and techno-buzzes, more atmosphere. (Not to belittle TRON's soundtrack at all... it's awesome.)
Shadowcat on 27/7/2011 at 14:29
lost_soul: You know, I'm actually with you on several topics. I hate DRM. I love open source. Linux/*BSD/etc are all brilliant. But how the hell do you profess love for Deus Ex, one of the best examples around of why gameplay > graphics, and then say you've lost interest in a game purely on the grounds of the game engine used to make it, because you don't think the lighting will be acceptable?
And did you just suggest that rather than releasing the game in a few weeks, they instead re-develop it in a new engine? Or was that merely a suggestion for future games?
Maybe you genuinely are just trolling in these forums...
EvaUnit02 on 27/7/2011 at 16:05
No, no, Lost_soul dislikes Source engine because it's made by Valve, the company behind Steam. He doesn't want to give money to Valve. Too bad that he's too thick to understand that the developer would've already paid a one-off licensing fee to the engine's owner (There aren't any royalties paid to Valve with each copy sold, unless the game's sold exclusively through the Steam shop, but those royalties would be still be completely unrelated to middleware licensing.).
Though this reason is just as absurd as to why you believed he disliked Source, because of the lighting.
Jason Moyer on 28/7/2011 at 00:25
This looks promising enough that if it's around $15-20 on Steam I'll buy it without checking reviews or anything. Good to see they're listening to feedback, at least in regards to the translation. Hopefully there will be some sort of localization table that will make it easy for native English folks to tweak things if necessary.
lost_soul on 28/7/2011 at 00:55
You can create a more believable environment with better lighting and better technology. For example, when I saw slide projectors that actually "worked" in Penumbra, I was completely drawn into the world. I had to hold up an object in front of the projector and rotate the object around as the light projection stretched/deformed across it based on the angle of said object in an eerily realistic way.
I'm not saying you must use the absolute top of the line engine to have a good game. DX:IW had a top-notch engine and the game was not nearly as good as the first which had stiff physics and circle shadows.
I'm saying you should use an engine where you maintain full control of your end product (aren't tied to Steam) and you can use the full feature set that has been standard on graphics cards for at least half a decade.
Shadowcat on 28/7/2011 at 01:59
The Source engine is not tied to Steam. (e.g. My DVD copy of Dark Messiah has no requirement for a Steam account.)
And I would suggest that a developer should use the engine that best allows them to make the game they want to make with the resources they have available to them. The quantity of technical features are not necessarily the primary concern.
I strongly agree that it would be preferable if the developers had full control over all of the code, but frankly that doesn't seem to happen all that often even when licensed middleware isn't involved (it would at least make it easier, though).
june gloom on 28/7/2011 at 02:11
Because I don't think Shadowcat was forceful enough:
Source engine isn't tied to Steam you fucking dipshit. And two, DX:IW had a terrible engine.
Seriously, stop posting. Nothing you have said in this thread is correct in any way.
Jason Moyer on 28/7/2011 at 02:17
Penumbra and Amnesia are phenomenal games, but I'd say that's despite their engine rather than because of it.