warcrow on 27/10/2010 at 15:49
First impression!
I don't know about you guys but I had fairly low expectations for Fable 3. I loved the original Fable and was, overall, disappointed with Fable 2. Naturally I figured Fable 3 would be more of the same. Thankfully--I'm wrong. After spending a few hours with it I'm surprisingly impressed with a lot of the game.
Some reviewers complained about the graphics but I think they’re much improved. Textures appear crisper, the frame rate is more solid and the lighting is at times amazing. I've already come across several vista that stopped me in my tracks. Clearly it blows away anything I saw in Fable 2. Plus I didn’t expect the aesthetics to change as much as it has. Fable 3 just feels a little more grown-up. I know that sounds odd, but to put it to an analogy, it’s kind of like going from Ocarina of Time to Twilight Princess.
There was a patch released yesterday and I think it might have addressed some technical issues because I've not had a single issue yet (crosses fingers).
The combat appears to be about the same as Fable 2 unfortunately, but at least you can infuse bullets with lightening and stuff like that.
I like the idea of ditching the traditional XP system for something like Twitter, er, followers.
The Sanctuary is the most surprising of it all. I enjoy the virtual interpolation of the achievements, menus and treasure. I thought it would be annoying, but it's both interesting and fun (thanks to Jeeves)! I didn’t expect it to be so responsive too. It’s just nice to have something different in terms of how these things are represented.
What I am annoyed with is the mapping system. I can appreciate how it’s represented in the Sanctuary, but this game is in dire need of a mini-map. They’re popular in these types of games (Peter!) for a very good reason.
It took me a bit to figure out how to manage quests too. I checked the manual, looked around the (virtual) menus and just couldn’t figure it out. It was frustrating. I eventually fumbled upon the system the map in the sanctuary. What you need to do is highlight a quest marker with the magnifying glass, select it, and then acknowledge that it’s the quest you would like to make current. Ok fine. It’s not that big of a deal now that I’ve got the hang of it, but I do think a quest log should be accessible via a button (like the back button, which does nothing!)
Overall, the gameplay, look and feel of the game is great. Looking forward to seeing where this thing goes…
Peter Molyneux on 27/10/2010 at 16:01
Quote Posted by warcrow
What I am annoyed with is the mapping system. I can appreciate how it’s represented in the Sanctuary, but this game is in dire need of a mini-map. They’re popular in these types of games (Peter!) for a very good reason.
Sorry about this! I will set the patching drones to work immediately!
- Peter Molyneux
june gloom on 27/10/2010 at 16:11
I don't know who that is, but their presence is making me smile.
ANTSHODAN on 27/10/2010 at 16:12
Quote Posted by dethtoll
I don't know who that is, but their presence is making me smile.
its peter molyneux hurr durr. He maed teh game!
I thought it was rather funny too
edit: hmm I feel I should actually contribute to the thread, but since I lasted half an hour in fable before I just couldn't be bothered anymore, it proves difficult. As an absolutely genuine question, does anyone actually care about fable these days? A game whose major selling points appear to be black and white moral systems and the ability to get married doesn't knock me off my feet.
Vernon on 27/10/2010 at 16:23
Quote Posted by ANTSHODAN
black and white
lol
Koki on 27/10/2010 at 16:25
Quote Posted by warcrow
I like the idea of ditching the traditional XP system for something like Twitter, er, followers.
wait, what?
warcrow on 28/10/2010 at 14:18
Quote Posted by Peter Molyneux
Sorry about this! I will set the patching drones to work immediately!
- Peter Molyneux
Peter dont play with my emotions because I would love this implimented. Was it ever planned to make it into the game, perhaps it was cut due to scheduling? Since you're taking suggestions, is there any chance we can get the option to drop a custom marker on the map too?
Quote Posted by Koki
wait, what?
That's right, there is no some experience points. You're rating (and the game progresses) via the amount of followers you have. The weapons (guns, gaunlets, etc) have an XP system and level up from 1 to 5 stars.
warcrow on 28/10/2010 at 14:23
I really like this game because it feels like a mash-up of all the good things from Fable 1 & 2. It's just fun. And whimsical. Can't forget that.
So I played some more and learned a few things. This game isnt very good at letting you know how it works, so I figure we can share some of the things we've discovered so far.
- When accessing the map, you can bring up the compelte quest log by hitting the "Y" button.
- I love the Sanctuary. No seriously I love it! Did you know that as soon as you enter the sanctuary you can hit up, down, left or right on the D-pad to immediately teleport to the other rooms? It's fast!
- I'm finding money is in the property, but there is upkeep so pay attention to the repairs.
- You might be tempted to quick travel to your locations, but the areas to explore outside the towns are fulfilling. Sit back, relax and explore. Fable 3 has been rewarding and fun in this regard.
- I bumped into a friend last night who is playing the game and he didnt realize there were gifts sitting in the Sanctuary just waiting for him to open (next to the dog!) Open them up if you already havent--they're awesome gifts from Lionhead Studios.
- In coop, you and your buddy are tethered to one another at all times so when you go to the sanctuary you will pull your buddy with you. Can be frustrating, but also I think this is done for technical reasons.
EvaUnit02 on 28/10/2010 at 18:38
Quote Posted by warcrow
So I played some more and learned a few things. This game isnt very good at letting you know how it works, so I figure we can share some of the things we've discovered so far.
Wouldn't it be in the game manual? But if the manual is like Halo Reach's (the last MS published game), I wouldn't be surprised if it also told you jack shit.
Ulukai on 28/10/2010 at 19:48
Goddammit Vernon