Lady Rowena on 21/12/2013 at 12:23
Yes, I've made a search, but I'm more confused than before....:o
I have a very short interlude mission, it's just a 2 minute conversation.
I have already set a fade in from black at the beginning (with TrapRenderFlash), and I would like to have a fade to black at the end.
Which is the best method to do it?
Daraan on 21/12/2013 at 12:56
TrapFadeOut
Quote:
Gradually fade-out to black. The argument is the duration of the fade, in seconds. The screen will remain black until a TurnOff message is sent to the script. There is no fade-in, however. A negative argument does the same thing as TurnOff.
You can fake a fade-in with TrapRenderFlash. Trigger the render flash before sending TurnOff to TrapFadeOut and the after-effect of the flash will act as the fade.
This script is ineffective if the Dromed configuration variable no_endgame is set!.
Last sentence is important! Or else it wont work.
In my dromed I can toggle endgame easy with Custom -> No EndGame.
But attention with endgame enabled your map will close with all changes when garret dies or you finish the map. (and don't switch back to dromed fast enough)
Lady Rowena on 21/12/2013 at 13:09
Thanks Daraan. :) There should be no problem to test it in Thief2.exe. There is only one objective and I didn't set up the conversation itself yet.
Lady Rowena on 21/12/2013 at 14:47
It doesn't seem to work, not even in game. That's what I did:
I created a marker with the script TrapFadeOut and I linked a button to it. That's all.
Maybe I should teleport Garrett again in the black room? Or a timing is needed? I tried putting the "argument" 10000 in the design note, no success.
Please help!
PS- the "no endgame" is working BTW
Daraan on 21/12/2013 at 14:58
Ah my bad I told something wrong you have to do Custom-> Allow endgame.
It's not a toggle option.
I think you also need a design note parameter
on="3.5"
with the time in secs in " ".
(tnhscript loaded ofc as well)
Lady Rowena on 21/12/2013 at 15:13
It's working now! :thumb:
Unfortunately I never understand how to use the right syntax in the design note...
Thanks again! :)