Failure to read EULA costs Gamestation customers 5GBP, and their souls. - by Phatose
Matthew on 21/4/2010 at 11:20
Quote Posted by Bluegrime
No kidding. You don't think legalise is illegible to the public for that exact reason?
:cool:
d0om on 21/4/2010 at 15:34
Presumably that means if you buy software you now own an intangible licence. If someone then steals the physical media off you (or you lose it) you still own that licence which means you can legally "pirate" the software at a later date?
If they want to get all licencey then at least make a system like steam where you can reload all your software easily.
Matthew on 21/4/2010 at 17:50
"You are permitted to make one (1) back-up copy of the Software for archival purposes".
Al_B on 21/4/2010 at 23:51
You win. By coming in at over 16,200 words you beat the snail sex by twice as many words.
I read as much of the article as I could including the three or four final conclusions. I'm not sure that any of it was different from what's been said elsewhere. (TTLG or otherwise).
What are your opinions, dethtoll? Same as the link or otherwise?
Al_B on 22/4/2010 at 09:41
That's an excellent link, thanks for posting it. I don't know if you can directly correlate patch downloads to number of times a game has been pirated. However, even assuming legitimate purchasers download the same patch two or three times there are clearly more copies being used than those legitimately purchased.
I recently bought their defcon / uplink pack for about £3 from Game and I grabbed Darwinia during the Steam sale for a similar price. It's not as if their games cost a premium and I doubt there's much of a second hand market given those prices. It's refreshing to see they're open about the situation, particularly when contrasted to some of the bigger developers / publishers.