Rogue Keeper on 4/11/2008 at 16:20
But the game may run in permanent VATS mode.
quinch on 4/11/2008 at 16:26
I'm playing this at 1920/1080 with I think about 3 or 4 layers of AA and Anisotropic doodah and vsync all with an ATI Radeon X1900 XT 512MB AMD939 4000+ with 1GB RAM. Most of the stutters and other problems come with excessive swapping as you can imagine. Another Gig and this would probably run perfectly.
At the moment any inside areas including Megaton run very smoothly.
I played Oblivion on this exact same setup and Fallout 3 crashes in exactly the same way before the patches, and just as frequently.
Renzatic on 4/11/2008 at 17:49
Good. I haven't experienced many crashes, but firing up VATS in a situation against 2 or 3 NPCs can bring my framerate down from a healthy 60+ to negative values. It can take 5 seconds to select which body part to target at times.
EvaUnit02 on 4/11/2008 at 17:51
Quote Posted by Renzatic
Good. I haven't experienced many crashes, but firing up VATS in a situation against 2 or 3 NPCs can bring my framerate down from a healthy 60+ to negative values. It can take 5 seconds to select which body part to target at times.
Out of curiosity, what are your specs + settings (inc res, AF, AA) that you're running the game at? Thanks.
Renzatic on 4/11/2008 at 18:56
I'm running the game at 1680x1050, 2xAA, 8xAF, no Vsync, large textures, and everything else set from high defaults on the launcher and tweaked upwards a little. This is on an:
Opteron 185 @ 2.6Ghz
2 gig DDR400
Geforce 8800GTS 512
For the most part, the game runs at a good 50-70+ FPS throughout. Though occasionally VATS will spaz out as mentioned and kill performance until I restart the game. It'll do the same thing when I drop everything down to medium settings at 1024x768.
It's a random issue. Sometimes I can fight 4 guys at once with no problems, then go against 2 mole rats an hour later and have it flake out on me. Cuz of this, I'm thinking it's less a performance issue and more a bug.
faetal on 4/11/2008 at 19:52
I think Bethesda have done a very good job of translating the FO world to FPP to be honest. The graphics are good, the world is well realised and the missions are nicely varied. VATS is about as good a turn based compromise I can imagine for a FPP version, though even without the Bloody mess perk, I'm noticing a lot of dismemberment and decapitations, but it's no biggie.
The only sticking point for me is the music to be honest. It sounds very Morrowindesque and I think interferes with the atmosphere. Would have been better IMO if they'd gone for something a little edgier thant he standard Bethesda strings and choir score effect. Feels like "Oblivion - the b-sides" a lot of the time.
I'm guessing someone will mod it out though :)
Sulphur on 4/11/2008 at 20:05
You could turn the radio on, you know. Galaxy News is where it's at, my man!
faetal on 4/11/2008 at 20:08
Quote Posted by Sulphur
You could turn the radio on, you know. Galaxy News is where it's at, my man!
Yeah, did that for a bit, but it kind of loops and is a bit distracting. I just think that for the actual ambient score, they should have moved outside of the box they're used to, like they did for most of the game.
Given the amount of content - it's a very minor niggle.
Renzatic on 4/11/2008 at 20:42
I haven't even listed to the radio stations. Giant dork that I am, I deleted just about all the new music and replaced it with old Fallout tracks. It made things feel even more Fallouty, and improved immersion by a good 46%.