Zygoptera on 17/11/2008 at 23:13
Quote Posted by 242
..if you consider FO3 animations "truly awful", what games have good or excellent animations in your opinion?
As a general rule, animations are something you should only notice if they are of
poor quality. The only times I can remember thinking something had good animation were the Spider Splicers in Bioshock- and that was mainly because of the 'novelty' of having them walk on the ceilings- or as a comparison when someone says something patently ridiculous ("Will Fallout 3 will have better conversation animations than Bloodlines")
june gloom on 17/11/2008 at 23:52
Quote Posted by 242
Also, I don't get why everybody so praise animations of Half Life, they didn't seem incredibly fine to me. I may be wrong, but it seems to me they didn't use mo-cap either.
Have you even
played Half-Life 2? Or hell, the episodes? I'll give you that HL1 doesn't have the greatest animations, but that's because the game came out just
2 days short of ten years ago.
I only pick at this because you didn't bother to clarify whether you meant HL1 or HL2- the lack of a "2" leads me to assume you're just talking about the first game.
Dario on 18/11/2008 at 00:17
Quote Posted by 242
Also, I don't get why everybody so praise animations of Half Life, they didn't seem incredibly fine to me.
I assume you mean HL1, because the animation in HL2 is decidedly most splendid... The motions are fluid and natural (including in the live "cutscenes"), the NPC's actually put their feet on proper stairs when climbing/standing on them, and the creature anims are usually great. The Strider animations in particular are like nothing else. Just watching them walk is a sight.
michaelg on 18/11/2008 at 03:20
Quote Posted by heywood
FWIW, I don't get it either. I don't play games like FO3 for the graphics.
And I don't really think it's fair to compare it to a Valve game. Half-Life 2 took 5 years and $40M to finish, and the game world is relatively small and linear. To put the same level of polish and production values in a game as big as FO3 would take so long that the engine tech would be out of date before the game got released.
This is very true. While I agree the animations of the NPC's in FO3 are pretty bad, (especially the getting out of a bed, God I keep thinking I'm playing Oblivion again), comparing it to HL2 just isn't fair.
Two totally different games.
Fallout 3 is the first game in a long time that's really held my attention for more than 10 or 12 hrs despite some of the engines quirks. It's so refreshing to play an RPG that's not filled with the usual fantasy crapola that's in 90% of them. Haven't enjoyed a game this much since VTM Bloodlines.
Koki on 18/11/2008 at 07:13
Quote Posted by heywood
And I don't really think it's fair to compare it to a Valve game.
Compare it to Gothic or Two Worlds then.
Rogue Keeper on 18/11/2008 at 08:59
Quote Posted by Zygoptera
As a general rule, animations are something you should only notice if they are of
poor quality.
Ahem, right, as a general rule any features in games are something we should only notice if they're of poor quality.
Somebody played HL2 and Bloodlines and now expects all games should have animations like Source Engine.
Animations, animations... you folks are whining about secondary things too much. Let's talk about debilized SPECIAL, ugly and inconvenient GUI and terrible gamepad-friendly controls. Seriously nobody minds having to close PIPBoy with TAB?
242 on 18/11/2008 at 09:41
Quote Posted by michaelg
It's so refreshing to play an RPG that's not filled with the usual fantasy crapola that's in 90% of them.
:thumb:
Angel Dust on 18/11/2008 at 10:07
Quote Posted by BR796164
Animations, animations... you folks are whining about secondary things too much. Let's talk about debilized SPECIAL, ugly and inconvenient GUI and terrible gamepad-friendly controls. Seriously nobody minds having to close PIPBoy with TAB?
Closing and opening the PipBoy with tab isn't the problem with it, it's the fact that all the information is spread over 10-12 different screens. Removing tagged skills and having the perks at every level are mind-numbingly stupid decisions, although most of the perks are of the fightfully dull +5% to certain skills variety. I also had a bit of a whine about the dialog system on the previous page but no one seemed to care :cheeky:
Rogue Keeper on 18/11/2008 at 10:13
I think Aerthorn and me have pointed it out earlier. It's true that the dialogues are primitive, but then the Master was a boss, so it had to be a challenge to convince him to self-destruct himself (and it was possible only if you had Vree's holotape with you).
But we should take into acount that there are many NPCs in that world and all of them have to be voice acted. In good old times of F1/2, they had only few voice acted NPCs.