icemann on 21/11/2008 at 04:32
I bumped up repair to max roughly halfway through the game. It makes a hell of a difference especially on your money as mentioned earlier. I`ve got 13k now, with 1 big quest to go to finish the game off and all bobbleheads collected. Now to just explore every last place (got around 20 places left to checkout) before I finish the game off. Man I`ve invested more time in Fallout 3 over the last month than I have in WoW (and thats saying something).
Rogue Keeper on 21/11/2008 at 12:00
Hmm, the game runs more or less good on medium settings for me, but I'm still tweaking as I still didn't find satisfactory sweet spot between looks and performance. As far as I can remember, it must have been a long time since I played a game with such highly variable changes in framerate, for a few minutes it runs smoothly at constant FPS, then I enter a new area and an embarassing performance drop occurs. Lots of stuttering too, so I had to drag distance LOD to lower half, but it looks funny when objects suddenly pop out not too far in front of you. Oblivion was faster even with it's tons of grass and leaves, but the F3 wasteland has many many hi-poly objects. Also I had to sacrifice many details just because of combat moments, which are another big perf hitter.
And the crashes, those terrible crashes... newest GeForce drivers don't seem to improve performance either - nVidia should make some dedicated to F3. I can't patch the game with US/UK patch and the Czech publisher says he didn't acquire necessary data for the patch from Bethesda yet.
Even though this particular translation belongs to the better ones, the translators have these ugly urges to add "jokes" of their own in the translation which look quite silly. I hate localizations. HATE'EM! :mad:
HybridVision on 21/11/2008 at 20:37
Didn't like it.
Exploration was nice, everything else was pretty boring.
Would have worked better as a full-on shooter. They tried to dabble with RPG elements and messed it up. It's neither an RPG nor a good shooter.
It has to be said it's a lot like Bioshock meets Crysis, and I didn't like either of those.
Phatose on 21/11/2008 at 21:54
A wide open exploring FPSRPG, heavily on the RPG side of the FPSRPG slider, is like a cross between a linear FPSRPG heavily on the FPS side and a straight line FPS?
What?
icemann on 22/11/2008 at 07:24
To me it was more of a cross between Stalker and Bioshock with a bit of Oblivion thrown in here and there.
EvaUnit02 on 22/11/2008 at 08:42
Quote Posted by BR796164
Even though this particular translation belongs to the better ones, the translators have these ugly urges to add "jokes" of their own in the translation which look quite silly. I hate localizations. HATE'EM! :mad:
Your English seems very good, why didn't you just import a copy from the UK or buy it off Steam?
polytourist97 on 22/11/2008 at 11:01
Played it for a while at a friends, also watched him play it for a bit... I fell asleep while watching.
Granted I was a little tired, but still. The game is just...boring. Sure there are lots of skills, perks, items, locations, etc. But it all just seems very superficial. Kind of like Oblivion (surprise).
I don't know how anyone could claim that the Oblivion resemblance is only slight. The game world actually reminded me a little of Morrowind (what little of Morrowind I've seen), but the way the game felt and responded was very much like Oblivion. No real sense of connection to anything, very stiff animations, clunky combat, silly dialogue, etc. Voice acting is definitely on the not-quite-so-good side. The critical hits are WAAAY overdone. I would say in the hour or two I watched, probably something like 1 in 3 deaths was a critical hit. Also I thought the VATS was strange. An interesting idea, but I didn't really like it.
However, I did think the pipboy was fantastic. And the hacking & lockpicking were both done well.
Jason Moyer on 22/11/2008 at 12:19
Yeah, whoever designed the hacking and lockpicking minigames deserves a raise. It's the first time I've ever seen either of those done well in a game.
Angel Dust on 22/11/2008 at 14:11
Quote Posted by Zygoptera
doesn't take open world story line short circuiting into account (ie go to one of the cities out of order and you magically gain significant knowledge you couldn't possibly know).
That's nothing compared to some of the shit in FO3 which has trouble taking the current situation into account with the dialogs. For example I talked to in Rivet City to some lady in Rivet City and was given the option to say something like "Is that your son James blah running around?" when I had only just arrived and hadn't seen, let alone talked to, anyone by that name yet. I've had two other situations just like that also.
Man, I can't make my mind up about this game. It annoys me with the crappy NPC's, if I hear that same NPC conversation in Rivet City about the water one more time I'm going to scream, and diluted RPG elements, bores me with the repetitive combat and metro sections only to completely enthrall me with some stunning vistas, great music and flashes of the old Fallout magic.
I agree that the lockpicking and hacking are brilliant though. That's how you do a mini-game.
Jason Moyer on 22/11/2008 at 15:10
The thing that's especially awesome about the minigames is how they become subtly easier as your skill gets better. Once you hit 100 hacking, in addition to passing the pass/fail check that lets you into the harder systems, you can often eliminate all but 1-2 possible passwords. At the same time, if you have a low hacking skill, even a "very easy" system will only allow you to eliminate a few if any dud passwords before you have to start using your brain to figure out the right one.