baeuchlein on 31/1/2023 at 17:05
If, however, a "second pass" would be done, re-adding some amount of less-pixelated and better recognizeable uncleanliness, then the result could get a better resolution than the original textures, and look more natural at the same time. Whether that can be done with today's software, I cannot say.
I am playing the first mission of the campaign right now, and the only thing that really doesn't fit are some textures to the left of torches in the towers of the police station. There is a very sharp contrast that is exactly along a vertical line. However, I did not verify whether that can be seen with the original textures as well.
Another good thing is that while the new textures do look sharper and most likely have greater resolution than the original ones, my poor graphics card as well as an integrated processor graphics in another machine can handle the textures well. Almost no stutter.
Not bad for an AI, although not perfect. Provides an interesting new look.
klatremus on 1/2/2023 at 04:36
I agree with a few of the last comments. Although this is very nice work, Soul Tear, after firing up Seven Sisters and playing for a few minutes, my impression is it's almost too crisp. It feels washed cleaned of all imperfections, sanitized even. If there was a way to keep the irregularities and retain some of the natural grainy look, while increasing the resolution, I'd be more inclined to use it.
baeuchlein on 1/2/2023 at 07:17
There almost certainly is one way to improve the look: Someone could load the high-res textures and place something looking like dirt onto them, then save the result. However, that manual labour would take a long time. I think what we have now is somewhere between a fast, automated way to make low-resolution textures high-res, and a slow, time-consuming way of handmade perfection. Most likely, some trade-off was necessary to get it done in time.
Soul Tear on 1/2/2023 at 13:52
Quote Posted by klatremus
I agree with a few of the last comments. Although this is very nice work, Soul Tear, after firing up Seven Sisters and playing for a few minutes, my impression is it's almost too crisp. It feels washed cleaned of all imperfections, sanitized even. If there was a way to keep the irregularities and retain some of the natural grainy look, while increasing the resolution, I'd be more inclined to use it.
You talk like you're not sure you want to make a purchase. I made this mod for myself and am ready to share with everyone. No further improvements are out of the question, after all I have my projects.
These mods will give players the opportunity to gain new experience in good missions. Play the old experience if you like it. :)
Soul Tear on 1/2/2023 at 13:59
Quote Posted by baeuchlein
There almost certainly is
one way to improve the look: Someone could load the high-res textures and place something looking like dirt onto them, then save the result. However, that manual labour would take a long time. I think what we have now is somewhere between a fast, automated way to make low-resolution textures high-res, and a slow, time-consuming way of handmade perfection. Most likely, some trade-off was necessary to get it done in time.
Yes, it works, I've done it a couple of times. The opacity of the original up to 20-30% gives detail, but I'm not sure that such work makes sense when it comes to hundreds of textures. Making mods for other mods is a bad venture.
But the idea is good. Anyone who is interested can do it, the base is prepared.
Renault on 1/2/2023 at 15:07
What tool or process are you using to do this? I'm also wondering how effective it would be to run the stock textures through the process to get a alternate version of the HD mod for the vanilla game.
Basso The Boxman on 12/2/2023 at 17:17
This looks INCREDIBLE Soul Tear!! Are any of your amazing missions gonna be released soon??
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Soul Tear on 12/2/2023 at 18:13
Basso The Boxman, don't worry, these mods don't interfere with my main projects. I expect to release the 3-mission pack (KoI Reloaded Part 1) in this year. :cool: