LeBaron on 13/9/2004 at 12:43
I am positive all the objectives are checked. I killed a guard, but I was playing on normal setting and had no 'don't kill' limitation. My exit was a little different that my entrance. [SPOILER]Place yourself on the platform under the basement where you shoot an arrow to open the tunnel leading to the opening in the floor in electronics. From this point you can go to your right and sidle around to the other side where there is a closed tunnel entrance. This closed door is where I exited with Garrett. I could not sidle back around to the entrance side where the ladder is while carrying Garrett so I jumped into the water with him and made my way back up an opening away from the prison. From there I walked to the starting point.[/SPOILER]
Ottoj55 on 13/9/2004 at 15:04
[SPOILER]that is the exit point, something has got to be unchecked or the game should finish there[/SPOILER]
@amelico, i'll send you some clearer instructions on that.
LeBaron on 13/9/2004 at 18:27
First of all I want to thank you for a really fine mission. The problem at the very end did not take away from my enjoyment. However, the problem is solved. [SPOILER]I carried Garrett back from the start of game point back thru the tunnels on the same path as I started the game. When I climbed the ladder out of the water I got the end of game. As I stated before, upon leaving the prison with Garrett I came out the tunnel on the opposite side of the ladder, and could not sidle around to the ladder with Garrett, so I jumped into the water. Evidently being on ladder is what triggers the end of game.[/SPOILER] I am going to play it again and try to find all that loot I missed!!!
Ottoj55 on 13/9/2004 at 18:43
very good, glad it worked out, the exits are in two rooms
[SPOILER]the larger room with the ladders top half is one, you have to enter it if leaving from the dungeons, but its possible to drop garrett before it ends and uncheck the objective.
the second is the tunnel with the gate you enter through, its set with an exit room trigger and will end the moment you drop into it from the basement.[/SPOILER]
and a loot hint
[SPOILER]the guards here, much like my family tend to loss coins on couches when they sit down. there are also some hard to spot items around, i tried to keep the loot sensible.[/SPOILER]
Acorn on 14/9/2004 at 03:29
Ok, I've looked for an hour...
[SPOILER]Where is the 3rd book and where is the entrance to the dungeon?[/SPOILER] :(
Ottoj55 on 14/9/2004 at 04:10
[SPOILER]room you came in through, the button pad opens the door, the machine will reveal the combo to it, there is a note that explains how. third book is in the dungeon[/SPOILER]
Acorn on 14/9/2004 at 08:43
Bleah I finally divined the dungeon code... took me an hour running through the building reading everything I could find but I never again saw the readable that I barely remembered seeing only once several hours ago, then I went around the room containing the dungeon's code buttons in frustration trying random stuff. I got lucky because something reminded me of a game I had as a kid.
Don't read this unless you're helpless like I was and are going to quit because you can't figure out the dungeon code...
[SPOILER] Have you ever played that game "Simon" with the colored lights flashing that you have to copy in sequence?
....super spoiler
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Well, I think I recall a readable tells you that if you hit the machine with water (the machine with the electricity going between the two conductors strait across from the code buttons) that machine will revert the code back to default.
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....the rest of the spoiling if you really need it
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What I didn't remember reading in the game is that it flashes the default with its lights when it resets, which is why I spent a couple hours looking every where for the default code written down.
Splash both smoking conductors, then pay attention to the colors its lights flash. I think its like a sequence of 8 flashes. You might want to save first. Anyway, I finally doused them on a whim and saw the lights pause and then do the flashes, good thing my playing that Simon game for so many years had strengthened my short term memory I just looked then went to the button pannel and copied quickly before I forgot. [/SPOILER]
Dafydd on 14/9/2004 at 09:04
Acorn, there is a readable that says
that if the machine that controls the dungeon door is shorted out, it will revert to its default "combination," where the combination corresponds to a sequence of colored lights, each with a corresponding button. The default combination, says the readable, will be displayed.
The machine is in the Electrics room, I think. There are two electrified nodes... short them out the way you'd expect. After a few moments, the shorted-out machine begins flashing a particular sequence of colors (best seen by watching the wall behind the machine, not the lights themselves). When you've gotten the sequence of colors down, turn 180 degrees and you'll find a panel with four colored lights and four buttons beneath in the same configuration. Press the appropriate buttons in the proper order to open the dungeon door.
Anyway, here's my ghost writeup of this mission:
(
http://forums.eidosgames.com/showthread.php?s=&postid=440234#post440234)
As usual,
spoilers galore! If you don't want to be spoiled, don't follow the link.
Dafydd
Acorn on 14/9/2004 at 09:26
Heh, I never found the readable again, I think I saw it early on though.
I went back to the room and monkeyed around until I figured it out by accident then edited my post above.
Thanks anyway! :cool:
I got stumped by myself because I didn't expect the default code to be givin that way.
Ottoj55 on 14/9/2004 at 13:48
acorn, it is a simon basically, it was going to be more like the old game but it didn't make sense that the buttons would also be lights. the readable in question is in [SPOILER]a locker, east wall of the locker room[/SPOILER]