FireMage on 19/4/2015 at 21:09
Random I mean, you can play in any kind of difficulty level, you just can't know how the game will occure. You don't know what will happen. I think that It could be an interesting experiment ^^
demagogue on 20/4/2015 at 11:59
The most randomized one I can think of is Komag's Mind Master. His blueroom was huge, and it spawned 4 frogs in a circle of tripwires. Whichever wire the frog tripped first would set the color for that column. Now that's how you do randomization dromed style!
FireMage on 20/4/2015 at 12:05
Yes I thunk before it was the only way to get something random without some custom scripts. But I learned that a questtrap can add to a value a random number. Then I think it is possible to use such trap to get something interesting! ^^
fortuni on 23/4/2015 at 04:18
Varyx Obelisk by xarax, not only does he place a lot of the keys in randomized locations (and there are a lot of keys of various descriptions in this mission) he also randomizes the carpets in one of the Keepers house :nono:
FireMage on 23/4/2015 at 12:40
What? The carpets? :laff: I should check this! It sounds too fun!
But why the hell did he randomizes the carpets?!
Some kind of test for his randomization? :cheeky:
GORT on 23/4/2015 at 12:45
Quote Posted by fortuni
Varyx Obelisk by xarax, not only does he place a lot of the keys in randomized locations (and there are a lot of keys of various descriptions in this mission) he also randomizes the carpets in one of the Keepers house :nono:
He he. I may need to test something like this out. Could be fun. :ebil:
Yandros on 23/4/2015 at 13:19
I mentioned my back-burnered mission Clue above, but I also have planned out a series of missions in which you compete against a friendly rival AI thief to get to a loot total first, and in those missions all the loot in the mission will be randomly placed. Now if I can ever finish my campaign and have time for these other missions.
fortuni on 23/4/2015 at 15:16
The carpet randomisation is mentioned in the walkthrough on cheapmissions and although it does not say so I think it was written by the author himself. The point of randomising the carpets is so the distance between the noisy tiles and the quiet carpets means in theory in makes it more difficult to learn a safe and quick route past the guards....esp on expert when there is a no kill/do no harm objective.....mind you I have just replayed on all 3 settings and didn't notice any change....so maybe it was planned but didn't really work to well
Yandros on 30/4/2015 at 11:58
That's a shame, someone should go in Dromed and clean up the fog in RoWC, it's a classic mission worthy of a little TLC.
Niborius on 1/5/2015 at 07:54
Haunted Hospital is a mission where the weather is different each time you restart the mission. I've seen Snow, Rain, and even a Red sky with red dots falling down.