Aja on 23/10/2008 at 04:30
Bioshock actually played better with the default perspective, though. The only reason people complained was because the 4:3 camera was expanded rather than restricted. Playing Bioshock with the wider field of view is disorienting and unnatural.
EvaUnit02 on 23/10/2008 at 04:43
Quote Posted by Aja
Bioshock actually played better with the default perspective, though. The only reason people complained was because the 4:3 camera was expanded rather than restricted. Playing Bioshock with the wider field of view is disorienting and unnatural.
What bollocks. I've been playing Bioshock with the post-patch Horiz+ FOV and it's been fine. I've been playing widescreen FPSes, with horiz+ FOVs for such a long time now that narrower FOVs feel unnatural.
When that dingbat Jack injects himself with the lightning plasmid and then does a running dive off a 2nd story balcony, we're introduced to the Adam gathering duo. The scene wouldn't be nearly as effective if they had obscured the unearthly glow of the Little Sister's retinas, as with the original vert- FOV.
The vert- FOV is a technical hang-over of the UE3 engine, it is common occurrence in a lot of UE3 games regardless of platform. It was never an intended feature. The excuse that they give at the time was nothing but damage control PR spin bullshit.
Aja on 23/10/2008 at 04:46
Quote Posted by EvaUnit02
What bollocks. I've been playing Bioshock with the post-patch Horiz+ FOV and it's been fine. I've been playing widescreen FPSes, with horiz+ FOVs for such a long time now that narrower FOVs feel unnatural.
sigh.. okay,
In My Honest Opinion the revised field of view was disorienting and uncomfortable compared to the original. The way the player hand looks in the new fov is strange too, like it's disembodied.
man, you guys are ruining what used to be a nice, relaxing forum. Now I always have to be on the defensive because a few of you have ludicrously decided to hang on my every word and act like a dick when you disagree.
Muzman on 23/10/2008 at 05:03
It's a two faceted thing I guess. Bioshock's cropped 'widescreen' looked very cramped to me, spacially, from screens and videos (never actually played it like that). The amount of forearm you can see would (should) have been the same as it was in 4:3 only with extra 'wings' on the picture. This is perhaps too much for a realistic first person viewpoint, but that's not uncommon in FPSs.
(I'll be playing FC2 in 4:3 so I don't much care about this at the moment anyway)
The Alchemist on 23/10/2008 at 07:27
Man this really got to me. I've got this bud who always seems to be there when I get in over my head, he comes in and pulls me to somewhere safe so I can patch my wounds while he puts down cover fire, then he helps me clear out the area. He's saved my life three times so far. I owe the guy a lot. So I'm driving past this check point with the usual group of thugs who want to shoot me just cause I'm white and have nice gear, but I decide to try and just zoom past them cause I'm not in the mood to fight. Well, too bad for me they had two jeeps and gave chase. My little car didn't last very long and before I knew it I was surrounded by them, mounted machine guns threateningly aimed at my torso. Luckly I still had a few full rounds for my Mac 10 and at close range I made short work of them, but then came the rest of them and I was fresh out of ammo, I tried picking up some rusty shotgun one of the grunts dropped but I was flanked and I got ripped up by some bastards machine gun from a hilltop just beyond the riverbed to the east. Lo and behold, my friend comes in and pulls me back into the brush, giving me time to patch my wounds while he fires at the invading thugs. He advises me to get up cause there are quite a few of them and I get up and lament that I've lost my guns in the scramble when he pulled me away to safety. All I've got is a pistol. Ok, he's got a rifle of some sort, and we manage to take out the thugs. I go back to the camp, now curious why there were so many of these bastards at this tiny little check point by a riverbed to begin with, and lo and behold I see that magic green blinking dot on my GPS telling me a briefcase of diamonds is near. I searched around and found it, one measly diamond, but worth fighting for I'd say. So anywho, I see my friend walking off into the brush again, I repair one of the broken down jeeps, and set on my way. Lo and behold just a few yards ahead is another fucking checkpoint. This time I've stocked up on some rusty rifles and what not and make short work of the two bit crew. One thing struck me as odd though, I came up on this hill where there was a sniper shooting off where I used to be. I didn't think much of this, I figured he was just shooting where he last saw me (which the AI actually does). As he notices me scrambling up the steps to his little lookout post he scrambles for his pistol and I try to take him out with the rusty rifle I picked up. Two shots go off, missing, and the motherfucking thing jams on me. So instead of trying to fix it as he takes aim I just switched to my pistol and luckly my aim was true. He should stick to rifles, then. Too late now. Anyway, I didn't think twice as to why he was shooting out in the distance, I figured he was just using suppressing cover fire. So I finish up the camp and I see the subtitles "Help me". I didn't actually HEAR anything so I figured this was a character that was too far away to hear at the volume I was playing at, but the game considered within range so it displayed the text for. I looked around the small camp wondering where this prisoner might be. I spotted some truck trailers and wandered over there wondering if maybe they stuck the poor sap in there. The subtitles read "don't just walk away from me! help me please!" So I'm getting a little confused now, wondering if the meds I keep taking for the malaria I got when I arrived here are making me hallucinate. I make one more search around the camp, looking for any strange place where they might have held someone captive. Nothing, nada. Then, the voice stopped. At this point I was a bit annoyed so I kept searching anyway, this time I back tracked to the west, where I had come from, and I see some color within the grassy area at the crest of a hill overlooking the camp I just plundered. I figured out where this was going, and I wasn't happy. I walked over to the figure obscured beneath the grass and realized it was my friend, the one who's saved me countless times, finally at rest. He must have heard the commotion and decided to come help me out again. Apparently, that sniper had caught sight of him, and just as my rifle jammed and he took his last shot off into the distance, he took down my bud. I heard his voice in the wind, but I didn't know where it came from. He called for my help and I let him die there.
This was too much for me, I closed the game and decided to try again later from an earlier save point where he might still be alive. I liked the chap.
Say what you will, this game is sweet.
EvaUnit02 on 23/10/2008 at 07:42
Is paragraphing against the Florida state law?
The Alchemist on 23/10/2008 at 08:16
Only at 4 in the fucking morning. That was the best you could contribute to this thread?
Mr.Duck on 23/10/2008 at 09:19
Already preordered the game with a dealer I have around here, hopefully he shall get it by the weekend or midweek next week, God willing.
Also, there is a VERY VERY VERY slim hope his distributor can release the copies of Little Big Planet he's got to him so he can sell me the one I preordered some time ago...*crosses fingers*
Alch - Wasabi man, pure wasabi...I so want that game :D, playing Crysis: Warhead as a matter of fact, having a ball.
Chade on 23/10/2008 at 11:08
Quote Posted by The Alchemist
Man this really got to me. ...
That story is sweet ... :)
If I hear too many more of those I will definitely get the game!