Silkworm on 24/8/2007 at 19:54
Quote Posted by froghawk
Where farcry was mundane for its generic, linear indoor levels,
Did we even play the same game?! WTF?!Overall I agree about the sequel though, as much as I would have wanted a straight sequel this actually looks better.
Jason Moyer on 24/8/2007 at 19:58
Far Cry was one of the most linear games I've ever played, indoors or out. I also found the AI to be a complete joke.
DaveW on 24/8/2007 at 20:16
Quote Posted by Jason Moyer
Far Cry was one of the most linear games I've ever played, indoors or out. I also found the AI to be a complete joke.
Uh, practically all FPS games are linear - so how can it be the "most linear" since it's no more linear than about 95% of all FPS's?
froghawk on 24/8/2007 at 20:23
Quote Posted by DaveW
Uh, practically all FPS games are linear - so how can it be the "most linear" since it's no more linear than about 95% of all FPS's?
Well, if linearity is done well, you don't notice it. For instance, HL2 is extremely linear, but it's done in such a way that you don't feel forced along a certain path. Far Cry didn't pull it off anywhere near as well - the linearity felt completely contrived.
I got the first one for free and didn't even bother finishing it, despite getting close to the end. It was dull on every level.
Jason Moyer on 24/8/2007 at 21:00
Quote Posted by DaveW
Uh, practically all FPS games are linear - so how can it be the "most linear" since it's no more linear than about 95% of all FPS's?
I was mentioning it mostly because, for some unknown reason, people always act like part of the appeal of Far Cry is this "huge island that you can roam around" when in reality even in the outdoor levels the game is basically a rail shooter. Part of the reason I bought the game was because everyone was raving about how open-ended the island was, and how the AI was great, and I found both claims to be entirely false.
Pyrian on 24/8/2007 at 23:01
Quote Posted by froghawk
Well, if linearity is done well, you don't notice it. For instance, HL2 is extremely linear, but it's done in such a way that you don't feel forced along a certain path. Far Cry didn't pull it off anywhere near as well - the linearity felt completely contrived.
I felt exactly the opposite. Half-Life 1 and 2 feel incredibly contrived to me; I'm in a fricken' city and there's only ever one way to go. Far Cry has just as linear a plot, sure, and some stupidly linear corridor areas, but overall you can roam (and effectively skip past) quite a lot in quite a few of the levels.
I mean, seriously, you come out from the training area into a small base. Once you take that out and go up the next hill, you can go around and entirely skip the next objective and that whole enemy base.
froghawk on 25/8/2007 at 01:01
Quote Posted by Pyrian
I felt exactly the opposite. Half-Life 1 and 2 feel incredibly contrived to me; I'm in a fricken' city and there's only ever one way to go. Far Cry has just as linear a plot, sure, and some stupidly linear corridor areas, but overall you can roam (and effectively skip past) quite a lot in quite a few of the levels.
I mean, seriously, you come out from the training area into a small base. Once you take that out and go up the next hill, you can go around and entirely skip the next objective and that whole enemy base.
Only the Half-Life games are much more immersive than Far Cry, which felt like it only had a storyline because it had to. It was like Doom 3 - another tech demo shooter, only to show off outdoor environments.
And sorry, but how is being able to skip stuff a high point? It's not like you can find anything extra by exploring - you can only miss stuff. Seems like a pretty bad design decision to me!
lunatic96 on 25/8/2007 at 03:57
Yeah, but you can't claim you have the ability to explore and you're stuck in super linearity world at the same time. It's one or the other. You can either choose a bunch of different paths (which you can do) or you can claim it's super linear (which it obviously isn't).
/edit to talk actually talk about far cry 2
It seems to me that the developers are promising more than they can actually deliver. A giant world with no loading ever? I seem to remember STALKER promising that. It definitely sounds interesting, but it seems like they're guaranteeing the moon and I don't see how they'll actually be able to deliver.
DaveW on 25/8/2007 at 05:33
Quote Posted by froghawk
For instance, HL2 is extremely linear, but it's done in such a way that you don't feel forced along a certain path.
Well maybe you think so, but I thought HL2 felt far more linear than Far Cry, simply because it was mostly narrow areas and they always followed one route. At least in Far Cry you can deviate from the main path a bit.
june gloom on 25/8/2007 at 05:37
and do what, exactly?