Assidragon on 11/5/2013 at 07:46
I assume the others you rescued and who are staying with her would fill her in. Especially Oliver, given he's half-stoned all the time and didn't seem to be scarred as badly as the others.
And well, would you tell Liza anything when every single time you meet her she launches into a tirade how you suck and are nothing but a bloody murderer, and you should just stop doing so anyway. Which also means not rescuing your remaining friends, but I guess that's a-ok, right? :sweat: Remember she does this right after you rescue her and are about to go to find the others. I really wished jason would just tell her something along the lines of "Well, if earlier I did what you want, then you'd be still enjoying Vaas' company". At any rate, after her reaction, I certainly wouldn't blame Jason not detailing things to her; she'd just fly off the handles even worse.
henke on 11/5/2013 at 11:31
Good God, I've never seen anyone been this upset about the Liza character. Do you really need every single NPC to be your personal cheerleader? Would you really like it better if she was just like Way to go killing all those guys out there Jason! Keep up the good work! :D every time you went back to see her?
Her character is effectively your conscience in the game. Maybe you'd rather just have the whole thing be a carefree murderspree, but some of us appreciate a bit more nuance in our gaming than that.
Assidragon on 11/5/2013 at 12:04
Hum, hum. To do a carefree murderspree, or to not?
Conscience is a funny topic in FPS games. The usual premise is that you will be gunning down everything that moves, usually by the dozen. There's no getting around that, and pointing out is not very productive. The real question is how the game handles all those deaths. The writing of the player and his enemies. Let's do a fun comparison.
When I first played Deus Ex, I played it like a typical FPS, and I felt pretty horrible for killing them NSF guys later on. While DC's mission was rather sensible, the "terrorrists" actually had rather good motives for doing what they do, ones I could relate to. Mind you, they got a very quick role reversal, but even if you could opt to stay with UNATCO, I would still feel bad about harming them.
In Metro2033, you can witness nazis and communists execute people just for the lulz. It's rather chilling. And the game still manages to show you that in the end they are just people themselves, and even if they are an ugly bunch there are decent parts here and there still. Sure, they are still evil, but get just enough characterization to make you feel down for shooting them, if you go that way. (Except for that comissar. Screw that guy.)
Now, let's take a look at Far Cry 3. The motivation of the bad guys are... pillage, maim'n murder. They have absolutely no redeeming qualities whatsoever. Hell, the characters that do get more spotlight (Vaas, Buck, Hoyt) are gradually more and more twisted and deserving of punishment. So, where is the incentive not to murderize them with extreme prejudice? There is no moral dissonance here. Sure, you kill the pirates by the dozen, but I feel worse for having to kill poor dogs in self defence than those idiots.
If the devs of FC3 wanted me to feel conflicted about Jason slowly descending into a tribal killing machine, then having a token idiot yell at you doesn't cut it. Not when the rest of the game seems going in the opposite direction. As it is, Liza's character has a strong dissonance with the rest of the game. "You shouldn't kill those people" vs "they are eating babies and setting puppies on fire, you may wanna do something about it". Instead of making me agree with her concern, she just comes off as really grating. I mean, if there were at least somewhat reasonable pirates; if there was a group there with a goal greater than "we shoot tourists in the head lol"; if there was anything to make me slightly sympathize with my enemies; she would suddenly sound a lot less stupid, and would have grounds for her concerrn. But that is not the case. It's almost as if she was written by another writer who didn't get the memo "we are only going for black and white moralities here", and tried to shoe-horn in some commentary which IMHO doesn't belong.
Anyway, I'm just rambling. :joke: I'm enjoying the sandbox gameplay, and her presence in the game is so minimal it doesn't really detract.
Mr.Duck on 16/5/2013 at 10:07
So, Hoyt's dead...and so is Sam and Doc Shroom, aw man, I liked those two. Specially Sam who I talked to several times...:(
And of course I didn't succumb to my inner demons. Sorry, Citra, but ours is a love not made to be. Oh, and Dennis? You poor, sad, drunken crybaby bastard....methinks the tribe will rape your ass once they recover from the shock of the death of their high priestess.
One thing that annoyed me to no end was the fact that the credits took a FUCKLOAD more time than the actual ending. It's nice to see the company give a shout out to everyone and their mum, but for fuck's sake...keep it in the single digits as far as time goes.
I didn't save after I was given control back of me character so I can take the other choice and spill the blood of my loved ones. BWAHAHAHAHA!
And, yes, I must say...Vaas made a far more compelling villain than Hoyt ever did. Still, the man himself wasn't too shabby. Just didn't have the whole batshit level of crazy that Vaas had. And no, I didn't really mind both fights were just QTEs, but I would have liked some final bit of crazy from Vaas' part. To be fair, him giving you one last piercing stare when he's dead was cool.
All in all, a great game, definitively my favorite in the Far Cry series. Can't wait to do some co-op and later down the road I shall play Blood Dragon, hah!
:D