zacharias on 23/11/2012 at 15:03
The editor looks sweet from what i've seen (but is AI disabled in multiplayer maps i gather)..still looks like a fun thing to mess around with, squadrons of land sharks and other malarkey. Think i'll be buying the game just for this and to support a game that actually releases an editor in these days. :cool:
Volitions Advocate on 23/11/2012 at 17:16
No AI in multiplayer.. so that means no Co-op multiplayer...
When will these guys learn. All 3 of these games would be amazing to play co-op. The gameplay fits it perfectly.
EvaUnit02 on 23/11/2012 at 19:32
Quote Posted by zacharias
The editor looks sweet from what i've seen (but is AI disabled in multiplayer maps i gather)..still looks like a fun thing to mess around with, squadrons of land sharks and other malarkey. Think i'll be buying the game just for this and to support a game that actually releases an editor in these days. :cool:
The editor is likely gonna be as useless as the one for FC2, as it's only for multiplayer maps and you can't import assets and the like. In other words, it's not a proper SDK by any means.
zacharias on 24/11/2012 at 00:52
yeah i was trying to find more info last night and the more i read the more nerfed it seems..with AI disabled from single player maps as well. I was thinking you'd at least be able to make a single player mission :(
doctorfrog on 24/11/2012 at 02:32
Quote Posted by Volitions Advocate
No AI in multiplayer.. so that means no Co-op multiplayer...
When will these guys learn. All 3 of these games would be amazing to play co-op. The gameplay fits it perfectly.
This is a dealbreaker for me. I picked up Far Cry 2 this summer and was recently blown away by the simplest multiplayer level editor I've ever seen... With no AI entities, no co-op. This one inches further with AI in single player, and inexplicably, none in multi. Is it a feature cut for time? Is it a deliberate way to remove replayability So that we stay dependent on Ubi for co op maps? Unreal Tournament had great multi bots in 1999 for cripes sake.
I'm not boycotting the game or anything, if I can get it real cheap after some decent mods show up for it, I might spring on it.
Volitions Advocate on 24/11/2012 at 07:33
I just think the far cry games in general set themselves up to be amazing co-op experiences. FC1 had a co op mod that never worked properly, but the few times I had moderately lengthy sessions where it did work were amazing. Playing through a campaign of that size with one other person to coordinate attacks on such a large scale is amazingly fun. They're stupid for not thinking so. I could probably get a few of my friends to actually buy the game if the could play co op with me. But now as it stands, they'll (maybe) make one sale, me, rather than 3 or 4. Such a waste.
nicked on 24/11/2012 at 07:34
It does make me roll my eyes when people moan about not getting an editor with a AAA game in 2012. This isn't 1998, and it's just not practical or cost effective.
What you're getting is pretty good really - full terrain modification, textures etc., being able to place any prop from the game assets, basically everything you'd need to make a simple, fun level to share with your friends or the community. Bear in mind, this is on the disc, and on all platforms. That means the editor has to be just as rigorously tested as the game in order to be up to the standards of the console manufacturers and pass certification.
OK, but fair enough, PC gamers are the master race, yada yada, lets forget about that and get a full SDK on the PC. It's possible, sure, but this is hardly the day and age where one teenager in his bedroom can knock up a single player campaign over the summer holidays. The only people that would benefit from a more powerful editor are professional-level teams of people who are dead set on making a total conversion of the game. So it's really not worth the time and money to cater to those handful of people (who will probably be too disorganised to actually release anything anyway).
Frankly, the editor you're getting with Far Cry 3 will already have added millions of dollars in man-hours to the development cost of the game, and does exactly what is intends to - provide a fun bit of added longevity that anyone can pick up and mess around with. Anyone comparing it to releasing UnrealEd in 1997 is living in a dream-world.
Sulphur on 24/11/2012 at 07:51
There's a simple reason to add mod and editor support to a PC game: longevity. Sure, not everyone can knock out massive levels and get a production flow that's going to rival a AAA release, but that's not the point. Things like the mods for Oblivion and Fallout and DayZ and The Dark Mod are. It ensures your game has a long tail on the platform, and it earns you goodwill.
It's not that costly to ensure mod support at the very least, but Far Cry 2 didn't allow for that; it could have been a much better game if a bunch of dedicated modders could have had a go at it.
nicked on 24/11/2012 at 08:23
Far Cry 2 could have been way more successful with a fan-made patch or two to tweak the annoyances, and that would have been as simple as enabling a few ini tweaks. However, full-blown SDK support in a game like this is not practical or cost-effective.
Sulphur on 24/11/2012 at 09:21
It might be a pain in the ass to make your workflow tools public, yeah, and you do need to pay people for developing and testing them for wide release, especially if you need to swap out support for proprietary tools with publicly available ones.
But let's face it - Ubi isn't exactly starved for cash; they can do it if they see good enough reason to, and they don't, and probably never have. You can bang on about how practical and cost-effective it might be, but that doesn't change the fact that Bethsoft and Valve titles are big on PC because of their mod and SDK support, a philosophy which they have continued with to this day in their massive 2012 AAA titles. Ubi's philosophy in comparison is standard for a publisher that doesn't actually give a shit about its audience - make the game, make a profit, narrow post-release support down to the minimum because your game's already out there and selling, and there's no point wasting money on maintaining it.