nicked on 11/12/2012 at 08:41
Gameplay is similar to Far Cry 2, but easier and more accessible. The storyline is basically what would happen if Taken starred Shia LeBeouf instead of Liam Neeson.
june gloom on 11/12/2012 at 10:57
I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I'm not giving you my money. But what I do have are a very particular set of skills; skills I have acquired over a very short career. Skills that make me a nightmare for people like you. If you let my agent go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will annoy you.
Pyrian on 11/12/2012 at 17:07
Quote Posted by nicked
Gameplay is similar to Far Cry 2, but easier and more accessible.
I'm really not sure what that means. :p
Volitions Advocate on 11/12/2012 at 17:34
Quote Posted by dethtoll
I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I'm not giving you my money. But what I do have are a very particular set of skills; skills I have acquired over a very short career. Skills that make me a nightmare for people like you. If you let my agent go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will annoy you.
(
http://www.youtube.com/watch?gl=CA&v=8IXCK1EyP4s)
nicked on 11/12/2012 at 19:16
Quote Posted by Pyrian
I'm really not sure what that means. :p
Well most of what people complained about in Far Cry 2 is fixed.
* When you take out an outpost, it stays taken out
* You can tag enemies so you'll never be running around dodging bullets from the one guy in the distance that you didn't see. Enemies also show on the minimap now.
* You can fast travel much more easily and to more locations, there are allies so not every human in the world is trying to kill you.
* Enemies go down easier. There's no longer any chance of you "killing" an enemy, and then they drag themselves into a sitting position and start shooting at you again.
* The side stuff gains you points to unlock new skills rather than being strictly busywork.
* No weapon degradation.
* Much easier to acquire currency, and therefore new and better weapons quickly.
Now, as a big fan of Far Cry 2, not all of this stuff is "better" imo, but it's definitely easier to just pick up and play.
Pyrian on 11/12/2012 at 22:10
Hey, thanks for the details, I appreciate it. :cool:
I think I'm very much in your camp; I was a big fan of Far Cry 2, and a lot of these features sound like downgrades of things I very much liked.
* When you take out an outpost, it stays taken out
Permanently? :erg: Sounds like a case of over-correction. Far Cry 2's checkpoints re-spawned absurdly quickly - in fact I'm pretty sure it was distance-based, and not time-based at all. But, next day would have been appropriate.
* You can tag enemies so you'll never be running around dodging bullets from the one guy in the distance that you didn't see. Enemies also show on the minimap now.
That's a serious immersion/disbelief/realism breaker for me.
* You can fast travel much more easily and to more locations, there are allies so not every human in the world is trying to kill you.
I'm okay with that.
* Enemies go down easier. There's no longer any chance of you "killing" an enemy, and then they drag themselves into a sitting position and start shooting at you again.
Kind of a step backwards. It's not like Far Cry 2 baddies were hard to kill (aside from the mercs).
* The side stuff gains you points to unlock new skills rather than being strictly busywork.
That's cool.
* No weapon degradation.
FC2 weapon degradation was too fast, and there was no way to maintain them except swapping them for new ones. Not sure how I feel about the feature being removed altogether, but honestly I don't think I'll miss it.
* Much easier to acquire currency, and therefore new and better weapons quickly.
Hmm. I thought FC2 hit the upgrade curve very well. There were at least four major "default" loadouts for me over the course of the game, and that's pretty unusual. But I still had more money than I had any interest in using by the end. Still, I could see this being an improvement in general, as long as it tightens up a bit and/or there is more stuff to buy in the long run. FC2 also had the feature that about half the upgrades were only available in the second half, which definitely changed things up (well, mostly the drum-fed grenade launcher).
Phatose on 12/12/2012 at 01:39
Yes, bases taken never respawn. Yes, this means late game free-roam is very quiet. Well, except for the tigers, bears, komodos and crocodiles.
Tagging requires effort on your part - either the camera, or a scope will work, but you can turn off scope tagging.
Regular enemies are easy enough to kill. Heavies...not so much.
A fair number of weapons don't unlock until the second half. Signature weapons are the best though, and they're all locked behind some gateway or another. Bases taken/Areas revealed/items collected, etc.
It also has stealth that actually works, with some quite stylish takedowns. Jump out from the water, stab one dude, grab his buddy and drag him into the water then stab him. Cool stuff.
The single player's main problem is the protagonist. Man, what a douche.
Co-op is surprisingly fun.
EvaUnit02 on 15/12/2012 at 00:34
It's the first genuinely great Far Cry game. Far Cry 1 was fucking terrible and while FC2 was somewhat decent, it's held back by the sheer amount of awful design decisions.
One of the stand-out features for me is that STEALTH ACTUALLY WORKS. The stealthy approach had always been an advertised feature of the Far Cry series, but it was always broken due to enemy AIs' super-powered, inhuman senses and collective conciousness. Eg in FC1 the enemies could literally see right through dense foliage and once one guy was alerted the entire base would know EXACTLY where you were.
This is the AC2 of the Far Cry series. About the only thing that FC2 does better is its more immersive HUD (i.e. using body awareness) and the fact that far less information is spewed at the player by said HUD.
Slasher on 27/12/2012 at 21:53
In case anyone else was annoyed with the item glow and post-mortem luminescence all corpses seem to exhibit, there's a very simple (
http://forums.ubi.com/showthread.php/736304-MOD-Stop-object-blinking) FC3.dll edit you can execute to disable it.
So far, this game has been good fun but the save system pisses me off. I can do without quicksave, but not being able to do a manual "full save", especially before missions I might like to replay later, is hella annoying. Oh well, going to go watch more slavers get slaughtered by tigers and bears!
Bjossi on 28/12/2012 at 17:47
It never ceases to amaze me how much confidence people have in level designers these days. Supposedly they are all knowing gods who know the perfect checkpoint spots for every player and his/her grandmother regardless of playing style and possible handicaps. Even "Save and quit" is apparently too much to ask.