nicked on 28/12/2012 at 17:57
While I agree with your point, Far Cry 3's save system is really rubbish. You have one save file, one. If you die or quit, it respawns you at what it considers to be the nearest safehouse or radio tower, often miles from where you were. There's no quicksave (fair enough, that's a design choice), and manually saving doesn't actually seem to do anything (you can't save on a mission, and it autosaves anything important).
Far Cry 3's save system seems like it was designed for a SNES memory card or something. It also (and this might just be me) likes to corrupt your savefile if you crash or force quit the game during a mission, and sometimes that's the only option - it doesn't let you pause during a poker game for example, so if you have to go out, you're screwed.
gigagooga on 30/12/2012 at 10:54
I just finished Far Cry 3 few days ago, and no, i didn't like it too much.
Soon after Vaas dies storyline goes more and more boring, turning it into one of many fps games out there.
After you have finished storyline you are left on the island with pretty much nothing left to do, exept go to sightseeing places that look almost all the same anyway. This same happens on AC3 too. theres some small chores you can do after completing the game, but they aren't that fun tbh.
So after all, i think this game was not even the half of what i expected it to be.
zajazd on 30/12/2012 at 20:27
This game simply wasn't any fun for me. It wanted me to do dull repetitive activities all the time. I can put it other way - I'm never that bored to play Far Cry 3 like game. If this is the future of FPSes, I will save a lot of money in the future.
Sulphur on 30/12/2012 at 20:37
Isn't that what open-world games usually are? Wide environments populated with a framework constructed out of a set of repetitive activities?
Volitions Advocate on 31/12/2012 at 03:07
I thought the little side missions were pretty varied honestly. It's true that the "bounty board" only had 2 types of missions on it, Kill this guy with a knife or kill this animal. but the dozens of random people littered across the map had some pretty distinct stuff. Some was easy like fetching plants or harder like searching for dead pirates in tall grass to take their pictures. I just barely killed Vaas so I don't know what the rest is like, but I went crazy and unlocked all the radio towers and liberated all of the posts on the island, so there isn't much left to fight. Well see how the 2nd Island is.
nicked on 31/12/2012 at 06:53
Yeah I didn't think there was any problem with variety of side quests. Out of interest, what would have made it less boring? What would you have added to it?
Slasher on 31/12/2012 at 07:26
I've seized all of 4 bases total so far since I knew thanks to this thread that I wouldn't have much to fight if I conquered the whole island. As such, I've never had a shortage of roving bandits to battle with. I've spent at least twice as much time just exploring and setting up nasty little ambushes for the patrols than I have doing side quests or pursuing the main story. There's nothing quite like sneaking up on a roadblock with the grenade launcher at the ready, only to watch as everyone starts panic firing into the woods as a black bear sprints out of nowhere and turns the checkpoint into a tasty treat. I finally made it to the second island yesterday, so now I can fall to my death a little more gracefully!
zajazd on 31/12/2012 at 07:32
Quote Posted by nicked
Yeah I didn't think there was any problem with variety of side quests. Out of interest, what would have made it less boring? What would you have added to it?
I would do the opposite of adding - I'd take out herb gathering and hunting at least, and the constant notifications. And make the shooting part more fun somehow.
Slasher on 31/12/2012 at 11:56
Modern console hardware isn't really limited to a save system like this, right? I mean, console players can quicksave and do manual saves in other games, can't they? This is just a design flaw, not hardware constraint?
If not, how do people avoid delivering significant kinetic energy to their PS3s and 360s via sledgehammer?
june gloom on 31/12/2012 at 18:18
I know no 'quicksave.'