twisty on 27/2/2013 at 07:58
I just stumbled upon a semi-recent essay by Harvey Smith which despite describing the emergent magic of FC2, could just as easily apply to FC3. For me, the game world, AI and environments were so lush and interactive that the central story often submerged into the background, which to its credit was fairly entertaining at times despite being nowhere as deep or as captivating as it aimed, yet I would blissfully overlook its plot-holes and cheap mechanics, while spending countless hours happily immersed in hunting, base station climbing, hang-gliding, scouting enemy camps and so forth. I spent an age on that first island and I feel that my procrastination with the main storyline probably made it the experience it turned out to be for me. It can be finished much faster than that of course and from what I've noticed, those that rushed through it didn't seem to get as much out of it as I did.
(
http://penny-arcade.com/report/editorial-article/dishonoreds-harvey-smith-explains-the-genius-of-far-cry-2)
Tetherscape on 7/3/2013 at 22:21
I got to play the game over the winter break and I got about halfway through. All in all, I'm impressed. Although they stepped back a bit from the "unrelenting bleak" morality of FC2 (which was very much to my liking in the prequel), the sequel has some great improvements over its predecessor. Several sidequests seem like they looked at static features in FC2 and expanded them into nifty mechanics (e.g. hunting animals for upgrades, military checkpoints staying unlocked and friendly once you conquer them).
I'm definitely looking to upgrade my rig so I can play this game all the way through. The immersive first-person experience is better than ever, with the malarial fever replaced by mushroom-induced drug hijinks. Looks like they managed to nail the voice acting this time too, up from the rushed delivery of FC2's mercs and journalist.
As a complete sidenote: I had never encountered the dubstep genre of music before "Make It Bun Dem" in this game, and I was surprised by how well it fit the action scene.
nicked on 8/3/2013 at 07:22
I guess you could say they nailed the voice acting... all four lines of it per character.
And there is never an excuse for dubstep.
henke on 8/3/2013 at 07:42
Quote Posted by Tetherscape
As a complete sidenote: I had never encountered the dubstep genre of music before "Make It Bun Dem" in this game, and I was surprised by how well it fit the action scene.
Hah cool! :D I like that track, and I like it when devs get fancy with their soundtrack selections and license stuff instead of just using some generic actionmusic. Of course having traditional songs is trickier as well because to have it sync hinges a lot on the player, but when it works it can be a thing of beauty.
Vivian on 8/3/2013 at 10:22
I thought it was hilarious how Vaas just listens to Die Antwoord on a loop all day.
Slasher on 8/3/2013 at 15:45
Dubstep is the definition of insanity.
june gloom on 9/3/2013 at 00:27
douchestep is god's wrath on a sinful earth
henke on 5/4/2013 at 09:54
Man, I am torn on this. On the one hand I'm loving FC3 and I like it when devs do something fancy with their DLC and use existing gameplaysystems and assets to go in a completely different direction than what the main game is like. But on the other hand it just looks stupid as hell. And I know it's supposed to look stupid as hell but I just don't think I have it in me to don an ironic smirk and meta-enjoy my way through this parody.
PigLick on 5/4/2013 at 12:30
and there is exactly why I thought saints row 3 was shit.