Unna Oertdottir on 25/12/2016 at 12:47
I attached the player after teleportation with a conversation to a camvator. There are some demos around, so it wasn't difficult. I also used TrapKillEvents while the player is attached. It's working.
But here's the problem: The camvator is too fast for Garrett, he's way behind the camvator, but obviously he's still attached to the camvator.
john9818a on 25/12/2016 at 23:04
I never had Garrett trail behind the camvator but when it was too fast Garrett went too far out of the line made by the TerrPts or even stopped beyond the last TerrPt.
Unna Oertdottir on 25/12/2016 at 23:25
Looks like the vator is too fast. I found a way without physattach.
1. Teleport the player to the vator
2. I made the vator a emitter that emits the player (very often). Now it looks like he's riding (flying) on the vator.
It's not perfect :sweat:
Zontik on 28/12/2016 at 12:58
Have you a pause between teleporting and linking the player to vator? 100 ms should be enough. Also try to insert pause between linking player and starting vator (if possible).
Unna Oertdottir on 28/12/2016 at 13:34
Yes, there's a pause. I've read the old threads that suggest a pause, too.
But this would apply to a slowvator, I've a fastvator :devil:
When the player gets teleported and attached to the vator everything looks fine. After ~100 DU, it looks like the player gets detached from the vator, after 200-300 DU, the vator has gone far away.
However, the emitter setup is working more or less.
Zontik on 28/12/2016 at 14:15
I guess it is not possible to slow vator down. How fast is it, just for curious?
BTW, elevator's speed depends on CPU frequency and may vary on different PCs.
Unna Oertdottir on 28/12/2016 at 14:33
Speed is at 30/40/50
Yandros on 28/12/2016 at 15:31
To move the player quickly from point A to point B, you an try removing the PhysAttach to A and then immediately adding a PhysAttach to B (without teleporting the player, of course). It's a very bold effect but isn't highly reliable at times, and is probably much too fast compared to the speed of your current vator.
john9818a on 5/1/2017 at 21:17
I hope Garrett doesn't get whiplash! :o
Zontik on 12/1/2017 at 13:06
This effect tilts player and changes tilt angle while moving. Sometimes it is desirable effect, mostly not.