jaxa on 15/8/2011 at 20:40
Yeah the quality and selection of the Streets of Sim City soundtrack is pretty amazing considering how rushed and buggy the game was (fun until it crashes). It was also the last pure Maxis game before EA took over.
In game the tracks are played randomly "over the radio" along with satirical adverts.
Back in the day I burned the complete soundtrack onto a CD compatible with CD players. Fun stuff.
Renzatic on 15/8/2011 at 21:03
Yup. The SNES was really the first console that made me appreciate just how much music could add to a game.
But anyway, enough jabbering. Lets get some VG music up ins! Among the NES/SNES era, my favorites are (in no particular order):
(
https://www.youtube.com/watch?v=Zj5DWB5a2n8&feature=related) Super Metroid - Lower Brinstar.
The one track is the entirety of Super Metroid personified.
(
https://www.youtube.com/watch?v=VHvegQABCS8&feature=related) Shadowgate - The Courtyard.
Really, the entire Shadowgate soundtrack is pure chiptunes gold. Pure atmosphere, as translated through sine, square, sawtooth, and triangle waves.
(
http://www.youtube.com/watch?v=J-iC0JdpDzE&list=PL961B94F6C9DB54B7&index=15) Final Fantasy VI - Phantom Forest.
It's true. There was a time when liking Final Fantasy didn't mean you were a sexually confused otaku, giving handjobs behind the local Publix for free Pocky and that really kawaii bento box you saw at Sanrio Surprise. This mythical time was during the SNES era, and FFVI was my favorite of the bunch.
(
http://www.youtube.com/watch?v=gb_pBN-xCZo) Journey To Silius - The Entire Soundtrack.
Yeah, all you old computer geeks point to the C64 as the source of the best tracker/chiptune soundtracks. But you all know that, deep down, the NES was the best of the 8-bit era. Anyone who disagrees only has to listen to the Journey To Silius soundtrack to get their opinion aurally slapped back in their face.
...more coming soon.
lost_soul on 15/8/2011 at 21:52
The Genesis could do sample-based music too, but it frequently came out sounding like crap. The voices were scratchy and things frequently sounded raspy.
Phatose on 15/8/2011 at 23:17
Quote Posted by Renzatic
(
http://www.youtube.com/watch?v=gb_pBN-xCZo) Journey To Silius - The Entire Soundtrack.
Yeah, all you old computer geeks point to the C64 as the source of the best tracker/chiptune soundtracks. But you all know that, deep down, the NES was the best of the 8-bit era. Anyone who disagrees only has to listen to the Journey To Silius soundtrack to get their opinion aurally slapped back in their face.
...more coming soon.
Sunsoft had a hell of a way of coaxing good music out of the NES. Silius, Blaster Master, Batman. Even (
http://www.youtube.com/watch?v=w2HT5XkGaws) Gremlins 2.
june gloom on 16/8/2011 at 00:57
I dunno, I thought the Gameboy chip produced far superior sound.
Renzatic on 16/8/2011 at 01:24
Quote Posted by lost_soul
The Genesis could do sample-based music too, but it frequently came out sounding like crap. The voices were scratchy and things frequently sounded raspy.
The Genesis did sampled sound so badly, I wouldn't really consider it "capable". In fact, I'd go so far as to say that it had some of the most grating synth sounds I've
never ever heard in my entire life. It's one of the reasons why there's only a handful of Genesis games I liked.
Quote Posted by Phatose
Sunsoft had a hell of a way of coaxing good music out of the NES. Silius, Blaster Master, Batman. Even Gremlins 2.
Oh, most definitely. Even now, some 20 odd years after first playing it, I'll randomly break out into the first stage music of Blaster Master for no apparent reason. It's that catchy. And it isn't just the tunes that make them so good. Sunsoft were able to do things with the NES sound hardware no one has been able to match before, or replicate since.
Just take the (
https://www.youtube.com/watch?v=JvzsFS4Plmw) Batman stage one track. Add a couple more channels, and clean up the percussion a bit, and it'd sound like something you'd hear in a modern game today (if it were going for a somewhat minimalist electronic soundtrack anyway). It doesn't really sound like what you usually associate with chip tunes.
Quote Posted by Toll
I dunno, I thought the Gameboy chip produced far superior sound.
Actually, I think the NES and Gameboy had almost identical sound hardware. It might've been missing a channel, and sounded a little warblier, but otherwise GB ports of games sounded about like they did on the NES (take Ducktales, for example).
PigLick on 16/8/2011 at 01:28
Quote Posted by lost_soul
What about Donkey Kong Country? In particular, the water level theme. I remember thinking the sound chip in the SNES was just AWESOME
yes this! I recall playing this on the snes and just dreamily listening to the song whilst being headbutted by sharks(or was it swordfish?). I liked it so much I actually figured out the song on piano.
Chrono Trigger still takes the cake for snes music though, in fact any game music ever.
june gloom on 16/8/2011 at 01:42
That would be true if Super Metroid or Final Fantasy VI didn't exist.
PigLick on 16/8/2011 at 02:48
Whilst I agree that Super Metroid had a very badass almost ambient soundtrack, you cant sing that shit while driving in a car.