BoundVorticity on 13/1/2001 at 04:47
Just a post about what weapons you people tend to stick with. For me, my ranking is:
1) Sniper Rifle (with silencer + scope + laser) Those MiB's and their nasty after-death explosive revenge is a joke. When you snipe, you begin to think about them as *your* explosives - pop them in the head when they are in the middle of a crowd of bad guys and watch all suffer.
2) 10mm pistol (*not* stealth variant - its too weak) Gives pretty lethal headshots too. Most of the unarmoured guards can be taken down with a pistol to the head. MiB's need 2, if I'm not mistaken. Good for sniping too, if you boost the range and add a scope.
3) Dragon's Tooth - try using ballistic protection + cloak + power recirculator + speed. This weapon gets so powerful its not even funny. My sadistic streak gets satisfied immensely when I run amok into a big squad of guards with this. Its a 1-blow kill. The only time you have to reconsider using it is when you face enemies that blow up when they die; e.g. bots/MiB's.
4) Mini-Crossbow - its fun to tag enemies with tranq. darts and listen to them run around grunting. Best used when you dont fear retaliation, like sniping out of an airduct. I've cleared rooms without a scratch using this baby.
5) Assault Rifle - good if you increase the clip capacity, add a silencer and a laser sight. Its 20mm HE round is good for opening up cabinets, etc.
6) Sawed off shotgun - pretty crappy if you prefer to go for headshots, like me. I keep it in my inventory mainly to be able to use the sabot rounds against spiders, cameras, etc.
7) Assault Shotgun - probably the 2nd worst gun after the stealth pistol in my books. The sawed off shotgun does more damage and reloads faster. Boost the magazine capacity of the sawed-off shotgun and you dont need to bother about its lower magazine capacity so much anymore. Takes 1 more square in your inventory than the sawed off shotgun, too. At the moment, there is absolutely *NO* 1-square leeway of stuff in my inventory: I carry 1-6 + a GEP gun, multitools, lockpick, medikit.
8) Stealth Pistol - an assault rifle with a silencer pretty much makes this weapon pointless. Besides, who needs stealth when you can drop the foe with one headshot?
I would like the plasma gun, LAW or GEP gun more, but unfortunately, they take up so much inventory space I only have room for the GEP gun. Besides, you dont use them that often to make you like them, because they are used for the (rarer) bot, etc. Makes you wish that your character could carry more stuff.
Agent Monkeysee on 13/1/2001 at 05:19
Oddly enough I find myself using the standard 10mm pistol alot. Upgrade it with a few inertial dampers, lasersite, etc... and it's a pretty wicked little weapon.
That or the Dragon's Tooth which is just gross if you have the right upgrades.
frozenman on 13/1/2001 at 06:11
I really enjoyed the ability of the AutoShotgun to pop dem nigga commadoz n da FACE!!!
lol.
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Take death for example. A great deal of our effort goes into avoiding it, we make extrodinary efforts to delay it, and often consider its intrusion a tragic event. Yet we find it hard to live without it. Death gives meaning to our lives. It gives importance and value to time. Time would become meaningless if there were too much of it. If death were indefinetly put off, the human physche would end up like the Gambler in The Twilight Zone episode.
Aradayn on 13/1/2001 at 06:30
Here are my favorites-
1. Minicrossbow! I upgraded it to max.
Crossbows are cool. There's one in Half-Life and in Perfect Dark- both great FPSs.
2. Prod Charger- With the cloaking aug.. you can take out two soldiers next to each other without losing a hit point. Also the only weapon able to one hit KO a MIB from behind in my experience.
3. Baton- Silent takedown, no ammo.
4. Gas grenade- With this and the crossbow, you can take out a room of MJ12 troops easily.
5. Rocket Launcher- Handy as a "backup lockpick"
Inline Image:
http://www.ttlg.com/forums/ubb/wink.gif Or if you just get mad at a greaser...
6. Lam- Another backup lockpick! Doubles as a bot destroyer.
7. L.A.W.- For times when you just can't stand that security bot anymore.
As you can tell from my list, I prefer a non-lethal play style.
Fred Chook on 13/1/2001 at 07:13
Throwing Knives.
Lake on 13/1/2001 at 17:27
Is the regular 10MM pistol with a silencer better than the Stealth pistol?
I like the up close and personal stuff like the prod charger and Stealth pistol. The sniper rifle is also a fun toy especially a single lethal head shot from several hundred yards.
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Lake
Nicolas on 13/1/2001 at 18:45
You can't fit a silencer to the regular pistol.
My comments on weapons:
1) Sniper rifle. Equipped with a silencer and with Rifle skill up to Master you get a guaranteed one-shot head kill at just about any distance.
2) Stealth pistol. I actually found this very useful. Yes, the damage is low, but the rate of fire is fast enough that you can squeeze off a second shot in the time it takes between shots with the basic pistol. Give it a telescopic site and it's a nice silent sniper weapon.
3) Assault rifle. Can't stand the thing. Without 20mm ammo it would be useless. 20mm ammo is very nice, though.
4) Regular pistol. Good for making a noise to get guards to run towards you and into a gas grenade.
5) GEP gun. Absolutely invaluable. Saves an awful lot of lockpicks, makes mincemeat of robots. Equip with a telescopic sight and have fun firing white phosporus rockets into groups of soldiers.
6) Sawn-off. Takes too damn long to reload.
7) Assault shotgun. Close range weapon of choice if you don't have a flame-thrower on you - good for engaging groups of half a dozen soldiers close up. Armour piercing ammo lets you shoot out turrets.
8) Crossbow. Good for a silent kill, but the range is short. Tranq darts are good if you feel guilty about killing.
9) Riot prod. I found this invaluable as it's the only totally silent weapon. With a sword, or crossbow, the victim has time to cry out before he drops, and that can attract unwelcome attention. With the prod they just sort of groan and collapse. Good for MIBs too - zap 'em, back up a long way, then a headshot with the sniper rifle while they're convulsing.
10) Flamethrower. Hoo, yeah! Ultimate close-up weapon. But a real pain if you haven't got to Heavy Weapons: Advanced. Also ammo can be scarce.
11) Plasma rifle. Useless.
12) EMP grenades. Useful for by-passing laser detonators, not much otherwise.
13) Scramble grenades. Useless.
14) LAMs - good for opening doors, and killing Anna Navarre in the aeroplane.
15) Gas grenades - useful only if you don't want to kill people.
The only other low tech weapon I'll use is the dragon's tooth sword - too bad it takes up 4 inventory slots.
frozenman on 13/1/2001 at 18:54
Wait a minute. What was the Plasma rifle? I never found it. By the way - i found the Scramble grenades very helpful when i didnt have any rockets for my GEP Fun.
------------------
Take death for example. A great deal of our effort goes into avoiding it, we make extrodinary efforts to delay it, and often consider its intrusion a tragic event. Yet we find it hard to live without it. Death gives meaning to our lives. It gives importance and value to time. Time would become meaningless if there were too much of it. If death were indefinetly put off, the human physche would end up like the Gambler in The Twilight Zone episode.
Keeper Hellzon on 13/1/2001 at 20:54
Hmmm... let's see:
1. Tranquilizer darts. Very merry, simply put.
2. Cattle prod. Too bad there's so little ammo for it.
3. Crowbar. One hit kill, nice for melee as well.
I guess that's it. I´m a sneaker, see?
BoundVorticity on 14/1/2001 at 00:16
Hmmm...I've never tried using the Prod much. I always used to be a guns + sniping person, with the occasional berserk attack on large groups of guards.
So far, on my second run, my standard 10mm pistol has an upgraded magazine capacity to 8 rounds. With ballistic protection level 4 on, you can just waltz into a room full of unarmoured guards (i.e. not the MiB's or MJ12 commandos) and take out at 8 people with headshots before having to reload. Try doing that with other guns besides the sniper rifle (rare ammo and best saved for silent sniping). Assault rifle ammo runs out really fast, even if youre doing head shots.
Shotguns seem to be harder to get headshots with, for some reason. Maybe because I turn crosshairs off (seems unrealistic, given that I am playing on realistic difficulty) and you cant fix a laser scope to the sawn-off shotguns.
One thing I noticed about the forumers here is that there is a wide variety of approaches to combat. You have the silent snipers, the silent skullcrushers (or electrocuters), the life-preserving (i.e. non-lethal methods), the amok killers etc. Being a rather bloodthirsty person, I enjoyed ruthless slayings of anyone who got in my way. It certainly was satisfying to brutally kill those that stood in my way: e.g. I did not approve of the work ethics of the scientists at the MJ12 facilities, so I popped them. Cant deny myself the good satisfaction of a mile-away snipe though
Inline Image:
http://www.ttlg.com/forums/ubb/wink.gif.
I got recently converted from a gun-only player to a guns + Dragon's Tooth player. On my second run through (after letting the deja vu effect dispel over nearly half a year) I realised that ballistic protection + speed + power recirculator + cloak + Dragon's tooth is completely unbalanced in my favour
Inline Image:
http://www.ttlg.com/forums/ubb/wink.gif. Just love running into a room full of guards and swinging away. I recommend other gun-only players to try this approach.