F.E.A.R. Perseus Mandate versus Project Origin - by Digital Nightfall
Koki on 6/2/2009 at 19:18
I lasted entire ten minutes!
Consolitis menus: Annyoing but manageable
Sensitivity control which even being pushed all the way down was still twice as fast as I'd like it to be: Stupid, but could probably be fixed with ini digging
Talk about Alma's life being nothing but pain and showing her cheerfully swing away in the sun: oookay I'm new here
Getting reminded of a bad case of CoD in the very first location with the invisible walls: typical
Crashed Hind in the very first
real location: lol wut
SS2-like rectangles around useable objects: fucking pointless showoff since they automatically get picked up when you walk over them anyway
Tab info menu: parts of it are almost unreadable
Finally noticing they didn't even care enough to make the game run properly (
http://img26.imageshack.us/img26/9338/failmx2.jpg) in most standard goddamn resolution imaginable: unistall
Renault on 8/2/2009 at 07:09
Kinda surprised no one else has mentioned this, but my first impression of the Fear2 demo is that totally changed the feel of the game from realism in Fear1 to a more cartoony look in Fear2. And I gotta say, I don't like it at all. Fear1's combat was harsh and powerful - I don't get that feel from the Fear2 demo at all, it's like they took out all of the punch or "umph."
Maybe I'm just not remembering Fear1 correctly (it's been a while since I fired it up), but I just found the F2 demo really disappointing.
Taffer36 on 8/2/2009 at 08:30
I played through the demo a couple more times because I really want to like this game.
It's decent. I wish the lean was still there but you can still zoom into iron sights and do the old move bit by bit around a corner. It's the poor man's lean but it gets the job done and gives a pseudo-cover system feel to the game. And even more than in the first game, you HAVE to play this without the slow-mo feature, because it negates all of the good parts of the gameplay.
I've found that, for some reason, enemies seem to stick to cover points far too much now and because of it battles can feel more stagnant, which is unfortunate but I hope it's just a result of some of the level design here. I've also yet to see them flank as a team like in the first game, but again it could just be the level design as the main encounters in this demo placed you at choke-points from the getgo, forcing enemies to either move in single-file or sit back and wait.
EvaUnit02 on 8/2/2009 at 10:09
Quote Posted by Brethren
Kinda surprised no one else has mentioned this, but my first impression of the Fear2 demo is that totally changed the feel of the game from realism in Fear1 to a more cartoony look in Fear2. And I gotta say, I don't like it at all.
You're kidding, right? You're calling FEAR1 - a game where single a shotgun blast would disintegrate a body into a bloody cloud and where a lone round-house kick brought instant death - realistic? Whatever you say, buddy.
Then there was the dismemberment. Clearly the gore factor was taken from anime. The action was the from Heroic Bloodshed sub-genre of Action/Crime films, where the heroes are expert marksman and never seem to run out of bullets - obvious to anyone whose seen the likes of Hard Boiled. The Horror elements coming another obvious genre of Asian cinema.
Bjossi on 8/2/2009 at 14:19
I think Brethren was referring to the difference between FEAR 1's and FEAR 2's aesthetics. FEAR 1 is indeed quite realistic in that regard; like the level design, and the sounds of the guns and explosions have this wonderful oomph to them, which according to most people here is lacking in FEAR 2, when shotguns sound like wet farts it does not fall under the realism category I'd say.
gunsmoke on 8/2/2009 at 15:42
That is how I interpreted his statement, as well.
Koki on 8/2/2009 at 16:01
I am pretty sure most real guns sound like wet farts. Nothing goes KABLAM except for hollyguns.
Bjossi on 8/2/2009 at 16:10
I have fired real guns before, like a 9mm and .357 magnum, and I can safely say that it takes one powerful wet fart to replicate the sound.
Renault on 8/2/2009 at 16:29
Quote Posted by EvaUnit02
You're kidding, right? You're calling FEAR1 - a game where single a shotgun blast would disintegrate a body into a bloody cloud and where a lone round-house kick brought instant death - realistic? Whatever you say, buddy.
You mean the part about an 8 year old girl running around blowing things up via telekinesis and controlling people's minds is fake? :p
I'm talking about the feel of the game. I just fired up
Extraction Point for comparison, and there's more of an immersion factor, you actually feel like you're there. That's what I meant by realism. In the Fear2 demo, it pretty much feels like you're playing a video game, it's a Saturday morning cartoon. Totally different experience, to me at least.
Now granted also, it's a demo, so I'm not going to bitch about how the freaky supernatural effects are WAY overdone. But if they do it like that in the real game, they're missing the boat. The cool thing about Fear1 was how those things happened occasionally and usually you didn't see it coming. Also, I hate the hud (I'm a minimalist, what can I say).