F.E.A.R. Perseus Mandate versus Project Origin - by Digital Nightfall
Jason Moyer on 10/2/2009 at 06:21
Quote Posted by Gaph
FEAR 2 gives you an option to create cover from various objects and I expect them to exploit that throughout the game. It's a cover system.
Good call, although in the demo it didn't seem as hokey as the way they've been implemented in stuff like GoW. I mean, in the demo it seemed like there was a ton of stuff you could kick/flip to use as cover, but all it really covered was your calves. :)
Angel Dust on 10/2/2009 at 07:45
Quote Posted by Jason Moyer
Also, strafing is your friend when you can't lean. I'm assuming you've played the 8 million classic PC FPS titles without leaning at some point and have figured that out though.
Yeah but leaning is just fucking fun, especially in FEAR with great feel of the combat! I loved leaning out from cover firing some shots off before pulling back as the return fire blew chunks of the pillar inches from me, dust filling the air. It really helped immerse me in the firefights and while it's not a game breaking flaw I, for one, am going to miss it.
Shadowcat on 10/2/2009 at 07:48
Quote Posted by Gaph
I like iron sights but they aren't a step forward, they're just dressed up crosshairs.
I'm sure that depends on the implementation, and the style of gameplay. In Vietcong, the iron sights and cover system (which worked together) was a revelation. Beautifully implemented, utterly intuitive, and tactically important.
EvaUnit02 on 10/2/2009 at 08:18
(
http://www.eurogamer.net/articles/fear-2-project-origin-review) Kieron Gillen gave it 5/10.
Quote:
Elements of the kinetic combat have been removed, oddly. The close-combat flying kicks have been excised, reduced to the standard weapon-bash.
LULWUT? I performed the scissor kick, round house kick and slide in the demo. Oh well, this was the guy that went all emo and cried loudly when people rightfully bashed his precious Bioshock.
"WAHHH, ANGRY INTERNET MEN!!!!!!!111" Didn't he genuinely believe that bullshit PR excuse that 2K gave about the cropped vert- widescreen FOVs?
EDIT: Sorry, that was Aja whom bought into the FOV nonsense.
Fafhrd on 10/2/2009 at 09:01
The melee system is a lot clumsier to use than the first game, though.
Quote Posted by Angel Dust
Yeah but leaning is just fucking fun, especially in FEAR with great feel of the combat! I loved leaning out from cover firing some shots off before pulling back as the return fire blew chunks of the pillar inches from me, dust filling the air. It really helped immerse me in the firefights and while it's not a game breaking flaw I, for one, am going to miss it.
This. Except for the game breaking part, which it kind of is for me. For two different reasons: 1. It's a sequel.
Removing features from sequels is a bad idea.
Especially when those features pertain to keybindings and player movement. Which leads directly to: 2. Muscle memory. When I play FEAR my fingers do stuff practically sub-consciously. When I hear guys around a corner, I press up against the wall, lean around the corner and check how many guys there are, and maybe toss a grenade if it looks like I've got a good chance of hitting someone. All those key presses happen without me having to think about it. In the FEAR 2 demo, that bit in the beginning where you first get a gun, and then you hear guys down the hall, what did I do? Pressed against the wall, turned to face down the hallway, and pressed 'E' to lean out to see how many guys there were. Except 'E' didn't do anything any more. Muscle memory was out the window, my entire gameplay flow was blown, and the rest of the demo I felt like I was fighting against the player character to get anything done, and there went the feeling of being a nigh unstoppable walking holocaust. Which was what I loved the most about FEAR.
Gaph on 10/2/2009 at 14:07
God I feel so vindicated!
Quote:
While most of the game is in tunnels...
While the developers said they were expanding the size of the "corridor", in practice it's still a far more prescriptive game of where you can go than, say, Half-Life 2.
It's a checklist of genre-tropes...
... this is as archetypal a corridor-shooter as has ever been made...
Looks like the only thing I was wrong about is that it might not be universally hailed but I didn't want it to anyways. It's a win-win all around. And just for fun:
Quote:
The close-combat flying kicks have been excised, reduced to the standard weapon-bash.
These short bursts of information add a lot of colour to the proceedings, and in a
BioShock-esque way
Misinformation and I get the feeling he mentions BioShock in every review.
Matthew on 10/2/2009 at 14:15
Meh, makes a change from him mentioning DX, System Shock or Kenickie.
gunsmoke on 10/2/2009 at 15:37
Or whining about ex-girlfriends...:p
Bjossi on 10/2/2009 at 21:34
I just gave the demo a quick try and I gotta say that it isn't as bad as I had expected.
Two things that I found annoying during the very first combat encounter were the lack of leaning and the ridiculous amount of beating my guy can take. I imagine lack of manual saving will be an annoyance in the full game as well.
But otherwise it does feel like FEAR to me, the combat especially.
So I guess I'm with dethtoll; there are annoyances but not really ones that are totally game-breaking. I'm buying it on day one.
EDIT: And on the subject of the shotgun firing sound, I actually like it a lot. At high volume it has a nice punch to it and is very bassy in addition.