F.E.A.R. Perseus Mandate versus Project Origin - by Digital Nightfall
EvaUnit02 on 19/2/2009 at 09:17
Quote Posted by van HellSing
The Point Man was quickly rejected from Perseus because of unsatisfactory results, so Armacham found another use for him. This is probably when he received the reflex therapy. Fettel on the other hand was successful right from the start and thus chosen for Perseus, so they wouldn't do further unrelated experiments on him to minimise the risk of failure
No. Perseus dealt only with the Replicas. The psychic commanders, including the two prototypes
cloned and birthed from Alma were spawned from Origin.
van HellSing on 19/2/2009 at 09:29
Quote Posted by dethtoll
3) The Pointman gets his reflexes genetically.
[insert plane pic]
Dude, read the booklet.
van HellSing on 19/2/2009 at 09:34
Quote Posted by EvaUnit02
No. Perseus dealt only with the Replicas. The psychic commanders, including the two prototypes
cloned and birthed from Alma were spawned from Origin.
Uhh, no. Again, the booklet:
Quote:
[the goal of Perseus was] to create a training program which was to link Fettel with the Replica battallion
So the way I understand it, Origin was about spawning the Point Man and Fettel, and Perseus is the continuation, in which Fettel is trained as the commander.
EvaUnit02 on 19/2/2009 at 09:38
Except I'm getting my information from a primary source, an Intel piece from THE GAME ITSELF, FEAR 2: Project Origin. Your secondary source is entirely inaccurate.
EDIT: A WINNAR IS YOU. (
http://www.xfire.com/screenshots/evaunit02nz/) Here's your proof. The screenshots are arranged from newest to oldest.
Volitions Advocate on 19/2/2009 at 14:38
I figured out where I was wrong.
You guys are right about Icarus being cancelled years before Fear 1, I wasn't disputing that. But it has more meat to it than just explaining the existence of the Assassins.
Origin was about transferring Alma's telesthetic powers to the prototypes, period. Had nothing to do with the reflexes of the individual. That was brought about using some sort of chemical therapy which was perfected with project icarus.
Where I was wrong was the whole skeleton replacement thing; Pointman and Becket didn't get carbon fiber bones, they just got the same drug therapy that was used in project icarus, because those drugs are a part of project harbinger, and Beckets surgery was the implant the Diodes for the TAC to work properly, not sure how I missed that one.
Banksie on 20/2/2009 at 00:54
Quote Posted by dethtoll
no seriously, that ending has to be the most fucked up ending I've ever seen.
Yeah, I am a little amazed they actually were allowed to go with that ending. It is gloriously wrong on so many levels. :)
Phatose on 20/2/2009 at 01:12
Quote Posted by EvaUnit02
Except I'm getting my information from a primary source, an Intel piece from THE GAME ITSELF, FEAR 2: Project Origin. Your secondary source is entirely inaccurate.
EDIT: A WINNAR IS YOU. (
http://www.xfire.com/screenshots/evaunit02nz/) Here's your proof. The screenshots are arranged from newest to oldest.
....OK....look...
How the fuck do you go from Microgravity to clone soldiers to telepathic commanders to telepathic commanders who aren't insane....
to pill that make you good at math?
Who the fuck decides armcham's priority list?
EvaUnit02 on 20/2/2009 at 06:01
HAHA
Quote:
I have come to the conclusion that FEAR 2 is about the importance of team communication. When one of your team mates radios to you that they’re off to investigate the sound of the crying woman – the same crying woman who’s tried to kill you in psychic attacks for most of that day – you’d think, maybe, you’d give him a heads-up. Not remain completely mute, waiting for the inevitable cries of pain to be broadcast back to you. In FEAR 2, the guy you play is a bit of a dick.
(
http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/)
Sulphur on 20/2/2009 at 06:24
That is pretty much exactly what I was thinking whilst playing the demo.
And as a side note, I played the demo on the PC and I can safely say that I'm not getting a console version of this game. It felt a whole lot more... welcoming, if that's the word, on its home platform.