F.E.A.R. Perseus Mandate versus Project Origin - by Digital Nightfall
EvaUnit02 on 24/2/2009 at 04:07
Quote Posted by Volitions Advocate
the Remnants?
Survivors of the blast under alma's control.
I fucking loved the Puppet Master guys, shame that there were so few of them. (
Only three in the entire game.)
june gloom on 24/2/2009 at 04:40
Third one's the best one.
One bit I really loved was how, the closer you got to the Origin blast crater, the more you saw flickering spirits just frozen in terror- no noise, no motion, like some sort of terrifying snapshot. Except for the [strike]Umbrella Corp.[/strike] Armacham underground facilities (which felt rather generic, though not as fugly as the one near the end of Perseus Mandate), this game was a fuck of a lot more atmospheric than most of the original.
Expansions're a little more competition in that regard, though.
EvaUnit02 on 24/2/2009 at 04:49
(
http://www.projectorigincommunity.com/forum/announcement.php?f=20) Upcoming Patch Notes
Quote:
We are currently working on a patch for the PC version of F.E.A.R.2 that we hope to release in the coming weeks. In this patch we are modifying game difficulty to make the "hard" setting more challenging, adding the option to toggle film grain and head bob, and several other small fixes. There are a couple other items we are also exploring which might make it into this patch, but we need to do research to evaluate the time and resources that it will take to add these changes to the patch.
Rebalancing Hard difficulty? FUCK YEAH! I also hope for native 5-button mouse support.
Also the MP will remain in its 360-like state, no dedicated server support, P2P hosting only, no anti-cheat.
((
http://forums.steampowered.com/forums/showthread.php?t=808958) source)
Quote:
Here's the post from the Devs (the MP is dead already):
Server Files and Anti-Cheat are not going to be included in the patch that we are currently working on. The contents of the current patch are located in this announcement
Once we have finished working on this patch, we will re-evaluate what will be included in further patches.
Best,
Yurei
Meh, not like I ever I gave a flying fuck about the MP anyway, for this or FEAR1. FEAR: Co-op Warfare was a lot of fun though, it was like Sven Co-op off its ritalin.
Xenith on 24/2/2009 at 13:19
I just finished it and .... wow.... the ending is... weird... the biggest "weird" ever.
I am pissed though that I didn't manage to [spoiler]shoot a bullet in Aristides head [/spoiler]
Of course just like in the first F.E.A.R. the ending spells "sequel to come". I just hope this time we won't have more 3 hour of play expantions, which even though I liked, they didn't go too well with the storyline.
It seemed to me that F2 had the combat of Perseus Mandate and freakines of Extraction Point. There were far fewer times where you just walked on empty corridors, the switch betwen soldier fights and apparitions being more direct and abundant.
I was somewhat expecting and ending of that sort [spoiler]from the moment when Alma lifts you up on the wall in the school corridor and "put's on more flesh" on her", at which moment I was already coming up with all sorts of ideas that the devs might have put in the game[/spoiler], though the ideas I came up with before seeing it were obviously less original.
This was by far one of the best games I've played in a long time.
june gloom on 24/2/2009 at 14:14
Quote Posted by Xenith
I just finished it and .... wow.... the ending is... weird... the biggest "weird" ever.
Like I said. Gainax ending.
Xenith on 24/2/2009 at 14:20
Heh, guess the line about the "pizza at an anime convention" stands out more if you think about Gainax. :p
june gloom on 24/2/2009 at 14:59
I really don't understand what's so bad about that line. Consider the line in context and it makes perfect sense for the character who said it to be using it. I mean the guy fucking wears a Shogo 2 shirt for God's sake.
Xenith on 24/2/2009 at 15:27
I wasn't complaining, it did actually strike me that that guy really is in all fairness just a regular joe that you might actually talk to on the internet even when he's at "work".
Gaph on 24/2/2009 at 18:30
Quote Posted by Xenith
It seemed to me that F2 had the combat of Perseus Mandate and freakines of Extraction Point. There were far fewer times where you just walked on empty corridors, the switch betwen soldier fights and apparitions being more direct and abundant.
I loved FEAR 1's quiet time exploring offices, soaking in the atmosphere. The combat and scares were just icing on the cake.
Bjossi on 24/2/2009 at 20:05
FEAR 2 is combat gone mad. Pointman sure had an easier time than Becket. :erg:
(then again, the campaign of FEAR happens before the explosion in Auburn)