Firaxis + XCOM, that is all. - by N'Al
henke on 1/9/2013 at 15:09
Things have been mostly going well in my new playthrough, although Australia and most of Africa has withdrawn. Only just now had my first failed mission. Most of my regular crew was in the sickbay so I went out there with 5 Squaddies and 1 Major. More Mutons than you could shake a stick at out in those woods. Despite my best efforts to fall back and establish firinglines when things got heavy, we didn't last long. It was a massacre. :(
Quote Posted by faetal
Henke - if realistic ballistics is your thing (and you have a reasonable tolerance for ropey translations & voice acting), you should definitely give the (
http://en.wikipedia.org/wiki/Men_of_War) Men of War a look-see if you haven't already. It's real-time, so this is definitely OT, but thought I'd mention it :)
Thanks for the rec. Not super-interested in real time stuff, but I might check it out.
Yakoob on 1/9/2013 at 19:41
Inline Image:
http://cloud-2.steampowered.com/ugc/630790563189276777/55E0C679D3CE9E87A8613545CB19A145D9AAF5CB/1024x576.resizedimageCan we say "fucked" :p
And second turn, I painfully learned these guys carry grenades... ouch.
I kinda
hate how sometimes more enemies keep spawning if you hit certain "Trigger tiles." I feel its a bit like cheating but I often end up reloading taking a "side route" specifically avoiding the trigger cause otherwise it's just impossible. Had a "rescue" missions that after 2 turns spawned ~15 of those bug-like melee bastard that pretty much killed everyone in one turn. No way to even feasibly protect them :|
Also, is it just me or is the
UI kinda bugged sometimes? Sometimes my saves dont show up (I think I had too many) and annoyingly whenever I try to fire a rocket and it moves out of my range the UI flips out and switches to granade, camera shifts back o.0. Also very occasionally I click on a combat icon and it tries to do something else (seems to happen with reload after shooting?), little things like that, nothing game breaking just annoying.
faetal on 1/9/2013 at 20:16
Quote Posted by henke
Thanks for the rec. Not super-interested in real time stuff, but I might check it out.
You can slow time down to a crawl so that it doesn't get overwhelming.
Dresden on 1/9/2013 at 22:14
Holy shit, Yakoob. That's a lot of Mutons.
When I'm up against a group of Chrysalids, I find Assault guys with shotguns are great. Preferably with that skill that gets them a free reaction shot if enemies come close. Snipers with a scope are also great against pretty much anything.
I really want to replay this, but Enemy Within seems right around the corner.
henke on 2/9/2013 at 06:04
Quote Posted by Yakoob
I kinda
hate how sometimes more enemies keep spawning if you hit certain "Trigger tiles."Er, I'm not sure there's any such thing as trigger tiles. Enemies get agroed if you get close enough to where they are, or spawn at certain points in the mission(like just after you approach a scientist that you're supposed to extract), but I haven't noticed there being certain specific tiles that trigger enemies.
A tip about how not to get swamped: don't agro too many groups of enemies at once. When you stumble across one group, try not to move your units into new territory until you've taken care of the current group. Instead just manouver your guys within the area that you've already covered (this is not
always possible of course, since there might not be decent cover in that area).
faetal on 2/9/2013 at 11:24
Quote Posted by Dresden
I really want to replay this, but Enemy Within seems right around the corner.
My thoughts exactly. Hoping EW doesn't horrendously unbalance the game.
faetal on 2/9/2013 at 11:25
Quote Posted by henke
A tip about how not to get swamped: don't agro too many groups of enemies at once. When you stumble across one group, try not to move your units into new territory until you've taken care of the current group. Instead just manouver your guys within the area that you've already covered (this is not
always possible of course, since there might not be decent cover in that area).
Does that strategy not nullify the impact of anyone with close range weapons a bit? I'm not saying it isn't valid, just wondering how you've found it.
henke on 2/9/2013 at 12:36
It does make shotguns and scatter lasers a lot less effective yeah. But I typically only have 1-2 of those anyway, so I have them switch to pistols instead of having them rush ahead and risk agroing a second group.
This isn't a tactic I stick too all the time I should say, just when I feel like the current group of enemies is being enough of a hassle that I don't want even more company.
faetal on 2/9/2013 at 12:55
On my last play through, I found that arming my assault guys with assault rifles (until superseded) proved more effective. I think I ended up with 2 assault, one with shotgun and I was regularly having to get the latter out of danger more then they were being the danger (/Heisenberg).
mothra on 2/9/2013 at 17:32
I had the same experience. My assault uses pistol until I am very sure that the flanking route is secure and I never take more than 1 assault with me.
And I read somewhere that enemies always spawn in the same location so a certain tile will always trigger the engagement, they do not do any patrolling and shift their position UNTIL you discovered them.
I had the same impression, replaying certain missions made them a cakewalk bc of: oh, there are a few floaters around the corner, lets get the rocketlauncher guy infront :D