Firaxis + XCOM, that is all. - by N'Al
faetal on 5/9/2013 at 10:52
Yeah, that's another solid tip: don't build too many research stations - focus on engineering instead. Researching better tech triggers new enemies and you want the rest of your shit together when that happens.
Pyrian on 5/9/2013 at 19:48
Hmm. It really sounds like this game has a "nonsensical triggers" problem.
Yakoob on 5/9/2013 at 21:24
Pythian I'd describe it more as annoying tbh they aren't that hard to work around was you realize they are there.
And all good tips so far not sure if I got anything to add really mom also slightly getting to a point if getting a bit bored, with most research done and a full squad of maxed out marines... Kind hoping the story wraps up before the game becomes too esprit ice (FYI I just got the hyper relay I built freaking out for the first time, then calms down as the doc urged us to let it be. not sure how far into the game that is)
Zerker on 5/9/2013 at 21:57
Hyperwave relay is actually close to the end. To my memory, there are only four story tasks left: two story missions, and two research + build projects between the two.
PS: You may want to edit your post. I'm guessing an aggressive autocorrect changed what you wanted to say?
Also: I finished the game last night. End game stats posted to my Steam profile:
(
http://steamcommunity.com/profiles/76561197984721916/screenshots/?appid=200510)
henke on 6/9/2013 at 16:48
Jesus. Ironman XCOM is not a game to play when you're a bit tired and not thinking straight. I've done so many stupid mistakes that I have to live with, not by failing to see what the right strategy should be, but rather by simple oversights. Mostly nothing more serious than sending my support unit into battle without her medkits which might've resulted in the loss of one or two veteran units. But just now I probably made my biggest mistake so far. I had a shiny new Satelite Nexus built, 4 Satelites manufactured and ready to be launched. I figured I'd send them up at the end of the month to get some of the more panicy states to calm down so they wouldn't withdraw just before the month was over. Well, you can probably guess what happened. I was just scanning the globe when all of a sudden the end of the month report comes up and I'm informed that 2 of the countries have withdrawn. I fucking missed it. This of course also means that I did not get any additional funding for the other countries I would've launched satelites in. And now I'm stuck with 1 Satelite more than I have use for. God damn this shit.
faetal on 6/9/2013 at 18:02
Ironmongery xcom = chess.
Yakoob on 7/9/2013 at 04:11
I kinda want to try Ironman on some future playthrough, I'm too much of a chickenshit and suck at strategies to play it first (especially just learning the game mechanics), but I figure it would completely change the dyanmic of the game and how it really plays. Reminds me of playing "realism Day of Defeat clan matches" back in the day when you had only 1 round and 1 life, completely changed the dynamic of the game, and my clan would spend serious time devising and testing strategies for a given map/scenario.
Speaking of countries dropping off, is there any way to decrease panic level besides random scans and *hoping* you get the country you need to decrease? I figure I can increase my chances by adding satellites but what if I already got a good set around?
faetal on 7/9/2013 at 10:45
Quote Posted by faetal
Ironmongery xcom = chess.
Jesus, I need to stop drinking and posting.
Zerker on 7/9/2013 at 11:42
The primary way to reduce panic IS by launching satellites. Note that the only "good set" of satellites is 100% coverage. Once you have that, you won't get any more of those "pick one country to save and two to screw" missions. With those out of the way, there shouldn't be much increasing your panic any more.
faetal on 7/9/2013 at 12:41
I love that mechanic. Imagine your hysterical populace suddenly calming down because a satellite was launched.