Yakoob on 16/6/2012 at 20:14
Quote Posted by Brethren
I'm not knocking the guy at all, don't know anything about him, but it seems kind of odd that he went from a QA Tester to a level designer for two consecutive AAA titles. Bizarre. I always thought that any of EM's job postings had always required several years of gaming experience within the industry. :weird:
(
http://www.linkedin.com/pub/fabien-morisson/9/303/650)
That's actually not uncommon in the game dev world, and the job requirements are grossly exaggarated. After all I got a programmer internship at a company who was only looking for 3+ years with multi-platform development, even tho I had no experience and was sophomore year into my Liberal Arts Degree.:p
So with that, maybe his portoflio and subsequent work really is that good?
Psychomorph on 16/6/2012 at 20:18
Quote Posted by Brethren
Maybe Garrett IS a ninja.
Ninjas are known in the mainstream media as the dudesin black with a face mask, while that is only part of their historical wear and disguises.
Everybody who wears masks looks like a ninja, that's what we learned when we were children, that goes for SWAT officers and whatnot.
Question is: So what?
Garrett looks like a ninja if he pulls his scarf over his face. So what?
Quote Posted by van HellSing
As if this isn't already the case, with the mechanical eye and all. Come on, I'm not a fan of the bow either, but it's definitely justifiable.
That's the point. I'd prefer a more oldschool plain wooden bow myself, but a foldable bow for a sneak makes at least sense.
As for the comparison to a compund bow. I don't see much resemblance. Compound bows have the string run through the entire bow with small wheels and all this stuff. In the demo reel there is only one string (branched toward the ends).
The unusual design of the bow itself is merely because it is foldable, which is why it is not a plain stick. I wish it was more lean, but technology in Thief is never lean and slick, but bulky and steampunkish, so is this foldable bow.
jay pettitt on 16/6/2012 at 21:55
Granted we don't know if Garret has become a full time ninja or, as you suggest might be the case, just a very occasional ninja which wouldn't be any kind of problem at all - but generally speaking the psychology that's associated with faces is useful (essential) if you want, for example, a player to bond or feel affiliation with a character.
Vancore on 17/6/2012 at 05:53
If Garrett started out like a ninja in the first games, and then in this game they changed his look to his traditional hoody style, would that be stylistic nonsense or gritty realism? Food for thought. :cool:
van HellSing on 17/6/2012 at 09:16
Vancore, please check your private messages.
Kin on 17/6/2012 at 15:15
With a mechanist eye you take a mechanist bow for free:erg:
deathshadow on 17/6/2012 at 22:36
Quote Posted by Vancore
~Dark atmosphere not Blue
Praise be, something I hated from 3... well, one of the hundred plus things to hate in deathly turdows.
Quote Posted by Vancore
~More Anime style, not traditional
I didn't come away with that feeling.
Quote Posted by Vancore
~FMV's most likely CGI, probably won't get the traditional moving painting FMV's.
Yeah, that's kind-of a shame.
Quote Posted by Vancore
~Garret IS in the game (Unless that's someone else that looks remarkable similar to him when he smiles)
The scar during the 'smile' scene kinda says that too.
Quote Posted by Vancore
~Game FMV focuses on Preparation, casing the joint, lockpicking, archery, and fleeing from guard's (Not fighting) while dropping what seems to be a new version Flashbang.
Which are good things, combat is for when you screw up. As G' said "Killing is for amateurs."
Not sure I like the 'folding bow' -- which most likely will be launching arrows at lightspeed like they did in 3... instead of the soft gentle shortbow arcs you got in T1/T2... the difference between a 150 pound composite bow and a 30lb wood recurve shortbow.
Beleg Cúthalion on 18/6/2012 at 09:47
Quote Posted by Psychomorph
That's the point. I'd prefer a more oldschool plain wooden bow myself, but a foldable bow for a sneak makes at least sense.
As for the comparison to a compund bow. I don't see much resemblance. Compound bows have the string run through the entire bow with small wheels and all this stuff. In the demo reel there is only one string (branched toward the ends).
The unusual design of the bow itself is merely because it is foldable, which is why it is not a plain stick. I wish it was more lean, but technology in Thief is never lean and slick, but bulky and steampunkish, so is this foldable bow.
Erm, no to several points. But before that, I want to make sure that this bow isn't the world's end for me, even if it was in the game. So please don't consider this the usual internet raging, I just want to point out the...well... points of criticism exactly.
The problem is not about the bow making sense, even though it avoids some of the stealth vs. tools balance of the game. It isn't bad though because the first three games avoided it as well since you could magically make the bow vanish. Second, the bow doesn't look bulky because "it's steampunk and all" but because it's a simple modern compound bow:
Inline Image:
http://s7.directupload.net/images/120618/uu9bnh9k.png((
http://www.bowhuntingbasics.com/getting_started.htm) comparison)
I wouldn't even wonder if it was directly copied from an existing model. And it's clear that it doesn't just have a branching string, the cheap video compression even exaggerates the otherwise barely visible wheels and both ends. So the criticism is that it's not only borderline notably anachronistic (but, unlike those steam robots, not really aesthetically fitting IMHO) even for a fantasy universe. It's again some of these moments where modern people make up far more ridiculous stuff than what is actually historical (and would thus in most cases fit the aesthetics much better). Historical gunblades, small crossbows or Asian composite bows (now really composite bows, the ones used on horseback) are tools that would do the same trick one way or another, but instead they just bring in a plain modern compound bow. And of course it's extendible...AC-style. :erg:
Quote Posted by deathshadow
Not sure I like the 'folding bow' -- which most likely will be launching arrows at lightspeed like they did in 3... instead of the soft gentle shortbow arcs you got in T1/T2... the difference between a 150 pound composite bow and a 30lb wood recurve shortbow.
I believe the last time we had this discussion several people pointed out that only a children's bow would fire as "fast" as the bow in TDS. You should probably check your hardware... or not leave when the discussion gets factual.
Psychomorph on 18/6/2012 at 12:24
Quote Posted by Beleg Cúthalion
Erm, no to several points. But before that, I want to make sure that this bow isn't the world's end for me, even if it was in the game. So please don't consider this the usual internet raging, I just want to point out the...well... points of criticism exactly.
The problem is not about the bow making sense, even though it avoids some of the stealth vs. tools balance of the game. It isn't bad though because the first three games avoided it as well since you could magically make the bow vanish. Second, the bow doesn't look bulky because "it's steampunk and all" but because it's a simple modern compound bow:
Inline Image:
http://s7.directupload.net/images/120618/uu9bnh9k.png((
http://www.bowhuntingbasics.com/getting_started.htm) comparison)
I believe that the design of that bow is inspired by compound bows (that includes the modern grip style), but not the mechanics. Real compound bows are compact but effective, because of the technology. The bow in the demo reel is super compressed and extends. If there should be wheels, than I believe to drive the extending process, not to guide the string and cable.
Made a rough example. It may look like a modern compound bow, but it isn't really.
Inline Image:
http://img845.imageshack.us/img845/5510/bowp.jpg But hey, maybe I am totally wrong. I still hope they stick with something more "traditional" as a bow, however.
jay pettitt on 18/6/2012 at 12:29
I'm not sure the bat-bow is 100% modern compound - though it's obviously taking stylistic clues from suchlike. It's a little hard to tell amongst the video compression artefacts, but it looks to me like *all* the stings are being pulled back with the arrow when Mr G fires it. That doesn't happen with a compound bow - two strands remain to pull the arms and tension them vertically via pulleys and cams.
I'm not sure how the bat-bow is supposed to tension its arms, but not by classical mechanics as you and I know them. Not that deviating from Newtonian physics is a problem.
But I do think it looks seriously naff.