Kin on 8/6/2009 at 18:13
+3
Beleg Cúthalion on 8/6/2009 at 20:21
Wasn't there a maid behind the Burrick pub saying that she'd never seen a man run so fast...? :sly:
Don't even start, I know what you meant. :p
Dia on 8/6/2009 at 21:22
:laff:
;)
Captain Spandex on 9/6/2009 at 04:08
I think you are confusing 'Un-thiefing'... with wanting to not make Thief 1 over and over again.
There's no reason to make Thief 1 through 3 again. They already exist. Which, I imagine, will lead to some sort of regressive (at best) or elitist (at worst) reply like "Well, GOOD, then, they shouldn't bother with making a sequel!" but that really only proves my prior statement regarding the series' relevance.
There's never NOTHING to improve. And I think if Eidos Montreal found a way to be somewhere between the platforming found in Assassin's Creed and the outright absence of platforming found in Thief... that might be an attractive middleground to inhabit. There's no reason the game has to be 'faster' as a result. It wouldn't make the game any less cerebral, it would just make being a Thief a more fluid, less linear experience. A good example is Gervaisius' Mansion in Thief II. You're in the exhibition area, and you can't touch the floor... you know you have to climb up to the rafters... but the only way to get up there is this apocalyptically linear process of shooting a vine arrow into the ceiling, shimmying into the ideal position... and jumping in exactly the right way to pull yourself up. Isn't this guy agile at all? Can't he jump two inches higher from a slightly longer distance and just pull himself up? That's hardly Daredevil or Batman territory.
New Horizon on 9/6/2009 at 04:49
Quote Posted by Captain Spandex
I think you are confusing 'Un-thiefing'... with wanting to not make Thief 1 over and over again.
There's no reason to make Thief 1 through 3 again. They already exist. Which, I imagine, will lead to some sort of regressive (at best) or elitist (at worst) reply like "Well, GOOD, then, they shouldn't bother with making a sequel!" but that really only proves my prior statement regarding the series' relevance.
I don't think anyone wants a carbon copy of Thief 1 through 3 ...especially part 3. I also don't think anyone here believes that Thief can't be improved, we know it can...we're not stupid, it's just that most don't see what you're selling as any type of improvement. Sorry.
There is nothing wrong with the concept and execution of Thief 1 and 2. It was created to be different and different it should remain, otherwise...make a different game. Within the concept of Thief, there is plenty of space to enhance and improve it in ways that make it 'more' of what it set out to be instead of 'less'. If I were on the T4 team and found that the development was heading toward something completely amiss of how Thief was intended, I would quit...much like some of the ex Looking Glass employees were said to have quit early in T3 development because they disagreed with the direction it was taking.
Beleg Cúthalion on 9/6/2009 at 07:12
Just another thought: I've seen that FEAR and Dark Messiah use 1st person very consequently, you're e.g. dragged around or pushed down in the same perspective which might make things more immersive although I was rather flabbergasted when I saw it for the first time. Do you think this kind of implementation would help Thief (like when a guard knocks Garrett down or if he falls and collapses)?
SubJeff on 9/6/2009 at 07:22
Nothing you said in that last post has anything to do with 3rd person Spandex.
No one wants a complete remake of Thief 1 to 3, we just don't want 3rd person because in this type of game and for this game world its rubbish.
sparhawk on 16/6/2009 at 13:43
I don't mind if third person is included if it is guarantueed to NOT interfere with first person, like it did in TDS. Since I doubt that this will be done, I voted for first person only, as any sensible person should do. :p
On the other hand, in Doom 3 you also have both included and it doesn't interfere with each other. Hmmm... Not sure if you can really play D3 with third person though as I never tried it, and it is not designed with that in mind. I guess aiming could be a problem. But then that's THEIR (the third person fanboys) problem and not mine.
New Horizon on 16/6/2009 at 14:34
Quote Posted by sparhawk
On the other hand, in Doom 3 you also have both included and it doesn't interfere with each other. Hmmm... Not sure if you can really play D3 with third person though as I never tried it, and it is not designed with that in mind. I guess aiming could be a problem. But then that's THEIR (the third person fanboys) problem and not mine.
Third person isn't supported in Doom 3, nor did it use the model for body awareness. The player model was only used for reflections.