Shadowriku95 on 10/7/2009 at 12:37
I believe people people should be able to choose their perspective of the view of Garrett as he Steals Stealthy-ly . It's like, you can't choose the controls for EVERYONE who plays Thief like keeping the original controls without people being able to change them . It's absurd.
So I voted both, Because I like both views, and people should be able to choose their perspective of his/her view. ;);)
jtr7 on 10/7/2009 at 20:52
That's why we say that 3rd person should not interfere with 1st...AGAIN! Make one perspective invisible to the other and never automatically switch between the two...ever. Keep the camera in his head in 1st person. Keep the body a slave to the camera and move the damn body out of the way when looking around. Only the physics should have any impact at all on moving in the direction the camera is facing. Don't anchor the camera to the animations of the body. Don't give in to action gaming tropes, and remember it's a Thief game, not an action hero/anti-hero game.
SubJeff on 11/7/2009 at 00:06
Quote Posted by cardia1
the more features the game has, the more chance has the game to have a great sucess.:)
Nonsense. The number of features a game has bears on relation to how successful it is.
Success (and I mean critical not financial) of a game depends on a great number of things but the number of features it has it not one of them. A small number of well crafted features can be just what a game needs.
Back OT: 3rd person that interferes with 1st person
in no way at all would be acceptable. But its not going to happen because that's like saying a fire that doesn't burn. One goes with the other unfortunately so lets forget 3rd person and be done with it.
Platinumoxicity on 11/7/2009 at 09:41
Quote Posted by Subjective Effect
Back OT: 3rd person that interferes with 1st person
in no way at all would be acceptable. But its not going to happen because that's like saying a fire that doesn't burn. One goes with the other unfortunately so lets forget 3rd person and be done with it.
It worked in the 90's. Why shouldn't it work even better now?
Briareos H on 11/7/2009 at 11:01
because the mandatory abstraction to actually believe in the third person animations made things easier back then
Kin on 11/7/2009 at 13:54
Quote:
3rd person that interferes with 1st person in no way at all would be acceptable.
I believe this is impossible. How can a 3rd person camera move in a tight claustrophobic room, corridor or secret passage... (there are tons of them in T1&2)?
Well the answer is the devs make larger spaces and ruin the atmosphere and immersion.
Beleg Cúthalion on 11/7/2009 at 17:52
There's a difference between a(ny) 3rd person perspective which doesn't affect 1st person and a resonable, working 3rd person camera. By the way, he never said anything about the case vice versa, i.e. 3rd person affected by 1st person. Usually cameras move into the head of a character in tight quarters and if I'm not mistaken that's already the case in TDS.
Kin on 11/7/2009 at 18:21
Quote:
Usually cameras move into the head of a character in tight quarters and if I'm not mistaken that's already the case in TDS.
So the solution for 3rd person view in tight quarters is to magically turn in to 1rst person. How immersive is that?
Beleg Cúthalion on 11/7/2009 at 20:37
I never made any comment about 3rd person immersion because this is yet another matter. But still I think it would be more immersive than switching from 1st to 3rd for some reason.
Cardia on 11/7/2009 at 22:24
Quote Posted by Subjective Effect
Nonsense. The number of features a game has bears on relation to how successful it is.
Success (and I mean critical not financial) of a game depends on a great number of things but the number of features it has it not one of them. A small number of well crafted features can be just what a game needs.
Back OT: 3rd person that interferes with 1st person
in no way at all would be acceptable. But its not going to happen because that's like saying a fire that doesn't burn. One goes with the other unfortunately so lets forget 3rd person and be done with it.
I´m not great thing in expressing myself with the English language, but its like you said what i meant:"Success (and I mean critical not financial) of a game depends on a great number of things that will make anyone be able to play a game that can make them adapt themselfs easly to the game and easly enjoy it.