Brazilian Taffer on 12/10/2009 at 13:36
I think that it should have BOTH views. I rarely use Third Person (mostly for screenshots) but it'll make the game sell more. And more it sells greater our community and people trying out the previous titles.
I like the First Person more, but if they make a decent head bob I don't think any of us should have any trouble. Not that I don't like head bob and all, I actually like it. But some games have absurd head bobs (Dark Messiah, Thief 3) that takes some days to get used to it.
jtr7 on 12/10/2009 at 22:42
It can't have one without compromising the other, on many levels. Ideal is not real.
Captain Spandex on 12/10/2009 at 23:32
Yet.
Brazilian Taffer on 13/10/2009 at 00:11
Well, I do think that the First Person and Third person can be both good, if the game draws a different model for each of'em, like Fallout 3. But most producers are too lazy and just make a camera link to the third person's head and the First Person view.
jtr7 on 13/10/2009 at 00:44
Extra work works against the highest possible quality of the traditional game. I tell I would not mind some things included, but 3rd-person in Thief is a different animal, and it WILL impact development of both views. Remember, it's only a team of less than 60 members on only a two-year cycle (barring investor grants for more time). Fallout 3 (once development finally got rolling) was built on a four-year cycle, and was granted an extra boost of $300M to work with.
Kovitlac on 27/10/2009 at 15:45
Absolutely both.
Anyone who insists a game should be solely first person or solely third person simply because they like one or the other is selfish. In TDS, I tend to go back and forth, depending on how I want to go around it. How does someone else playing in third person effect you in any way whatsoever if you're playing in first person?
Kin on 27/10/2009 at 15:56
Here we go again.
1st: Thief is a first person sneaker (the creators of the game say so not me you or anyone else in this tread)
2nd: 3rd person needs larger spaces to freely move around resulting in large non-atmospheric levels.
3rd:Thief is a first person sneaker (the creators of the game say so not me you or anyone else in this tread and i like it to stay as it is)
Namdrol on 27/10/2009 at 16:11
Quote Posted by Kovitlac
Absolutely both.
Anyone who insists a game should be solely first person or solely third person simply because they like one or the other is selfish. In TDS, I tend to go back and forth, depending on how I want to go around it. How does someone else playing in third person effect you in any way whatsoever if you're playing in first person?
Someone else playing in 3rd person effects me majorly because the devs will have had to waste an awful lot of very limited time, developing, coding, animating and testing a pointless (imo) addition.
Thereby not spending enough time on the rest of the game.
Read through this thread for far more reasoned, clearer explanations.
BTW how many more times does it need reiterating?
THERE ARE TWO YEARS AND AND A MAXIMUM OF 80 MEMBERS IN THE TEAM
And if you think this isn't an issue, read (
http://www.1up.com/do/newsStory?cId=3173946) this by Yoichi Wada, the head honcho at Square Enix, who thinks games take too long in development.
Captain Spandex on 27/10/2009 at 22:45
Quoting the head of Square Enix - whose Final Fantasy franchise can take upwards of half a decade between installments - hardly strengthens your arguments. His company is the exception, not the rule.
First to third person wouldn't take all that long to implement. As a matter of fact, barring Eidos Montreal making some ridiculous decision like building their own game engine, no matter what you want to implement, most modern game and physics engines expedite the process to such an extent that it still isn't much of a drag on dev time.
Hell, the Assassin's Creed team did build their own engine and still ended up shipping the game within three years. And that entire game was executed in third person, which effectively puts a stake through the heart of the "third person animations take away dev time, small teams, blah blah blah" argument. Their team was extremely small to begin with - when most of the REAL work on the game was completed - and AC's animation was not only adequate, but the way the character moves while mounting climbable objects was widely considered revolutionary. All within that damnable third person viewpoint.
Namdrol on 27/10/2009 at 23:15
Quote Posted by Captain Spandex
Quoting the head of Square Enix - whose Final Fantasy franchise can take upwards of half a decade between installments - hardly strengthens your arguments. His company is the exception, not the rule.
I quoted the man who is the ultimate boss of Eidos Montreal.
He wants big changes/developments in the Square Enix/Eidos world
Quote Posted by Captain Spandex
Hell, the Assassin's Creed team
did build their own engine and
still ended up shipping the game within three years
(
http://www.nowgamer.com/news/513/assassins-creed-ii-triples-size-of-dev-team) No, took them 4 years.
Quote Posted by Captain Spandex
And that entire game was executed in third person, which effectively puts a stake through the heart of the "third person animations take away dev time, small teams, blah blah blah" argument.
The argument is that doing both 3rd and 1st person will cost extra time. Please read my post carefully.
And you must believe in a perpetual motion/free energy machine if you believe that doing extra things doesn't cost time and money.
Quote Posted by Captain Spandex
Their team was extremely small to begin with
The Assassin's Creed team ended up with 150 members.
Thief4 currently has 60 and will hit a max of 80.